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PostPosted: Wed Jan 18, 2017 2:09 pm 
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Jackman
Jackman

Joined: Wed Jan 18, 2017 12:46 pm
Posts: 3
Hi all, I am new to this and really lost.
I am trying to export my home track here in Sweden from rfactor to AC.

If someone wants to point out what I am doing wrong it would be really nice!

So, the steps I have done are as follows:
I import the track in 3DSimED3 and so far it works great
Then I export textures (renaming them?) to a "texture" sub folder in my new location
And export plugin as fbx 6.0 binary with assetto corsa ini file

When I open the fbx file in kseditor, all of the track is black and white and missing textures like the flags, and if I try and save kn5 then it fails because everything is missing. Lots of error messages.

All help is greatly appreciated!
Image
Image
when I try to save kn5:
Image


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PostPosted: Wed Jan 18, 2017 4:22 pm 
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Tirechanger
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Joined: Tue Jun 24, 2014 11:06 am
Posts: 35
Hi smurfenglubb,

Seems so far you are doing things fine. KSeditor always opens in BnW ppfilter and Fog weather. Just go to the illumination tab and change the weather and PPfilter to something like 4_mid_clear and default.

Cheers,

DrDoomsLab.


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PostPosted: Wed Jan 18, 2017 4:25 pm 
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Tirechanger
Tirechanger

Joined: Tue Jun 24, 2014 11:06 am
Posts: 35
I also forgot to say the null object error when exporting is a model or a few which don't have a texture on them or a texture that is not a dds. All objects including dummys for car spawns and pits and such also need a texture on them. And all textures need to be DDS format.

Cheers,
DrDoomslab


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PostPosted: Wed Jan 18, 2017 5:12 pm 
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Jackman
Jackman

Joined: Wed Jan 18, 2017 12:46 pm
Posts: 3
Thanks! The black and white was wierd, but not a problem then :)
I managed to get only the sky texture to be NULL now. I did a texture map conversion. Before that all textures was NULL i think.
However I have no idea what causes it or if there is a quick fix? So i can skip the sky for now and get the track to work :)

Thanks

Edit: A file was missing, so the kn5 is saved now. However the track wont load in game. I guess I will have to do some research!


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PostPosted: Wed Jan 18, 2017 7:01 pm 
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Tirechanger
Tirechanger

Joined: Tue Jun 24, 2014 11:06 am
Posts: 35
Hi,

Its not a straight forward process of just converting the model in 3Dsimed and running it though KSeditor. You will need to have Spawn Dummys for the cars, Dummys for the timing, etc. You will most likely have to splitt the roadmesh from the rest of the models, and the grass, and walls, etc. They will all need naming correctly so AC know what part is road, grass, walls, etc. You don't need a skydome as AC creates one in the game. I would go and have a look on AC forum. They have some links there for making your first track. I would be best to read though it all. You will also need to make UI files and such to. You will also need to setup all the materials and there property's in KSeditor.

Cheers,
DrDoomsLab


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PostPosted: Thu Jan 19, 2017 1:28 am 
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Jackman
Jackman

Joined: Wed Jan 18, 2017 12:46 pm
Posts: 3
All that makes sense, there is never an easy way out! I will look in to it and thank you for the help.


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PostPosted: Tue Mar 14, 2017 4:38 am 
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Jackman
Jackman

Joined: Tue Jan 19, 2016 1:54 am
Posts: 12
Use this package it will help anyone who is trying to make a track conversion for AC
http://www.mediafire.com/file/cycjqvz9c ... ojects.rar


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