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PostPosted: Fri Feb 17, 2017 5:31 pm 
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Jackman
Jackman

Joined: Thu Apr 30, 2009 6:08 pm
Posts: 14
Hi,
I'm unable to replicate this tutorial.

https://www.youtube.com/watch?v=Tnx0x0zuTDk

At the end, what I get is a totally deformed driver geometry/animation.
Please, what's the correct procedure?
Same for helmet, how can I translate the model without losing the pivot point?
Many thanks!


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PostPosted: Sun Feb 19, 2017 8:17 am 
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US Pits Crew
US Pits Crew

Joined: Thu Sep 01, 2005 9:58 am
Posts: 1274
Location: Barnet, London
Yes, there is an issue with keeping the pivot point when you are saving an animated object, I will fix this for the next version.

I think the tutorial works because the driver gmt has not been tagged as moveable so no pivot point has been set.

Thanks for pointing out the problem.

Cheer

Dave N.


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PostPosted: Mon Mar 20, 2017 3:12 pm 
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Jackman
Jackman

Joined: Thu Apr 30, 2009 6:08 pm
Posts: 14
Dave Noonan wrote:
Yes, there is an issue with keeping the pivot point when you are saving an animated object, I will fix this for the next version.

I think the tutorial works because the driver gmt has not been tagged as moveable so no pivot point has been set.

Thanks for pointing out the problem.

Cheer

Dave N.


I am using 3.1g and still have the same problem, please, what's wrong?
Thanks!


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PostPosted: Wed Mar 22, 2017 12:10 pm 
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US Pits Crew
US Pits Crew

Joined: Thu Sep 01, 2005 9:58 am
Posts: 1274
Location: Barnet, London
Version 3.1h will correct the problem. However, you can also set the Moveable attribute of the driver.gmt to false and it will work in 3.1g.

Cheers!

Dave N.


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