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 Post subject: F1 2017 Export Problem
PostPosted: Sat Oct 28, 2017 1:29 am 
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Jackman
Jackman

Joined: Sat Oct 28, 2017 1:01 am
Posts: 1
I am trying to export a F1 2017 car, but to use with an external 3D app, but the Secondary Texture Map never is really mapped into the exported file. Maybe I am missing something. I've copied the proper texture manually from the temp folder create a material and applied to the mesh, but is not mapped correctly.

There is any way to fix this? I've tried Cinema 4D, 3DSMAX and Rhino. None imported the proper uv maps for the secondary map.

Any way to fix this?

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I've found a workaround. I had to swap the primary (plain color) and the secondary (decals) maps and then swap the textures manually, only then export the model.


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