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PostPosted: Wed May 26, 2010 4:15 pm 
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Has anyone tried to join these 2 mods? We are thinking of running these 2 mods over at R2P in a summer series if they can run together......Thoughts, suggestions......?


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PostPosted: Thu May 27, 2010 1:55 pm 
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Wait until v1.5? :wink:

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PostPosted: Thu May 27, 2010 2:51 pm 
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Jan Kohl wrote:
Wait until v1.5? :wink:

He means next year :w00t:

Sorry Jan, couldn't resist, :nana: :nanadance:

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PostPosted: Thu May 27, 2010 6:41 pm 
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ti2blegrr wrote:
Jan Kohl wrote:
Wait until v1.5? :wink:

He means next year :w00t:

Sorry Jan, couldn't resist, :nana: :nanadance:


That would make 2010 a very short year then ;p

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PostPosted: Thu May 27, 2010 9:20 pm 
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tigger#76 wrote:
ti2blegrr wrote:
Jan Kohl wrote:
Wait until v1.5? :wink:

He means next year :w00t:

Sorry Jan, couldn't resist, :nana: :nanadance:


That would make 2010 a very short year then ;p


or a LOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOONG Christmas Holiday season. :cuss: :faint: :fragged:

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PostPosted: Thu May 27, 2010 11:13 pm 
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You get a lump of coal then. :phhht:

We are afraid you might shoot your eye out with the V1.5 release. :) :fragged:

Kev

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PostPosted: Fri May 28, 2010 12:13 am 
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kwhite wrote:
You get a lump of coal then. :phhht:

We are afraid you might shoot your eye out with the V1.5 release. :) :fragged:

Kev


Forget that! I know where to get a ton of coal! :presto:

Got a beer by any chance?

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Jan Kohl wrote:
This inane conversation has gone on long enough. Word to the wise...don't resurrect it.

^^ Would heed the man's advice, he does wield the Pitboard of Doom!


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PostPosted: Fri Jun 18, 2010 1:49 am 
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SOON!

buzard :drive:


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PostPosted: Wed Jun 23, 2010 4:40 pm 
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We are having problems...The NAGT Porsche 996 and the Fabcar Porsche are interfering with each other during loading of the 2 mods? Any suggestions?


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PostPosted: Wed Jun 23, 2010 7:49 pm 
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Baston8005 wrote:
We are having problems...The NAGT Porsche 996 and the Fabcar Porsche are interfering with each other during loading of the 2 mods? Any suggestions?


You'll have to be more specific...what's the errors?

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PostPosted: Thu Jun 24, 2010 1:22 am 
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Will try to give those two a marriage tomorrow.

Like Jan said Bryce, Can you be more specific of the error or texture conflict you are seeing?

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PostPosted: Thu Jun 24, 2010 12:02 pm 
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Errors on Common.mas, and the 996 in NAGT comes out as a temp-car

Combining Fabcar-Restyle and NAGT does not cause the same problem.

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PostPosted: Thu Jun 24, 2010 12:54 pm 
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Thanks Tim. Yea I was already working on that now as I loaded it up and found the same issue.

Will see what I can come up with this afternoon.

Kev

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PostPosted: Thu Jun 24, 2010 12:55 pm 
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Thanks Tim, hope i didn't step on anyones toes in the process...


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PostPosted: Thu Jun 24, 2010 1:27 pm 
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Found the issue guys. Thanks for bringing this to our attention as the issue was with the NAGT Porsche gen files.

We already needed to patch the Porsche gen anyways so this simply points out another bug with it.

If you look at the other car gens and compare it with the PSH.gens you will see that there is a search path issue left over from v1.4


SearchPath=<VEHDIR>
SearchPath=<VEHDIR>\NAGT\

This one is the correct search path.

In the PSH.gen's you will find

SearchPath=<VEHDIR>\996
SearchPath=<VEHDIR>

This one is the incorrect search path.

Change these gen search path headers and load it up. Everything should be fine then. This will be included in the soon to be released patch we have to do anyways.

Corrected all PSH.gens search paths were wrong.


Kev

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