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PostPosted: Thu Feb 08, 2007 1:29 pm 
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Alleydog,

Good question. I remember seeing it originally and simply got busy and forgot to answer it. Sorry bout that.

It should be rare that you see the effects of using the packer unless you specifically design the setup to use it. The negative effects are similar to those experienced when coil-binding improperly. The car will bounce and hop which disrupts the car. The idea is to have the car transition through the corner smoothly (little to no bouncing) and using the wrong springs will not do that with or without the packer. The packer can help stop the car from bottoming out as long as the weight transfer isn't too quick.

Hope that helps
Brian

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PostPosted: Thu Feb 08, 2007 3:10 pm 
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Jackman
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Where can I get this MOTEC program that monitors the telemetry ? I did a search but couldn't find anything relevant ?


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PostPosted: Thu Feb 08, 2007 3:23 pm 
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BrianRing wrote:
Alleydog,

Good question. I remember seeing it originally and simply got busy and forgot to answer it. Sorry bout that.

It should be rare that you see the effects of using the packer unless you specifically design the setup to use it. The negative effects are similar to those experienced when coil-binding improperly. The car will bounce and hop which disrupts the car. The idea is to have the car transition through the corner smoothly (little to no bouncing) and using the wrong springs will not do that with or without the packer. The packer can help stop the car from bottoming out as long as the weight transfer isn't too quick.

Hope that helps
Brian


If you semi-hit it on one track it'll help you on all tracks.

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PostPosted: Thu Feb 08, 2007 4:27 pm 
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Speaking of MOTEC... does anyone have a guide or know where one is on how to read the thing!

All I see is abstract art when looking at the MOTEC stuff. It would be nice to at least semi know what to look for when looking at the graphs.


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PostPosted: Thu Feb 08, 2007 4:48 pm 
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David could probably give you a pointer or two EPM.


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PostPosted: Thu Feb 08, 2007 5:26 pm 
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Roadman11 wrote:
Where can I get this MOTEC program that monitors the telemetry ? I did a search but couldn't find anything relevant ?


Look here http://forum.rscnet.org/showthread.php?t=260208  

Go to motec site, free software/current software, scroll down and get the "i2 standard version". Install that.

Then get DanZ download in the first post, "data acquisition plugin" and install that.


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PostPosted: Thu Feb 08, 2007 6:03 pm 
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Thanks for the info! Very appriciative of it. But I do have another ?...

When you guys came up with the numbers (I.E. (Base,Step size,Number of steps) setting) of the packer to simulate for the smoother transition did you try and add that to the bumpstop fields to see if it could work that way? Reason I ask is, IMHO I think there is going to be alot of people getting confused about it especially if they know what a real packer is. just trying to get this out there so maybe it will help clear up any confusion on any persons thought about setup. Again thanks for your guy's time.


Motec...shoot get the free pro version than standard if you know how to read it that is. Not saying it is better just saying it seems to give alot more in depth data.

Regards,
Robert A. Roop J.r
GrafixWerks Inc.


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PostPosted: Thu Feb 08, 2007 8:29 pm 
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Hedge wrote:
Roadman11 wrote:
Where can I get this MOTEC program that monitors the telemetry ? I did a search but couldn't find anything relevant ?


Look here http://forum.rscnet.org/showthread.php?t=260208  

Go to motec site, free software/current software, scroll down and get the "i2 standard version". Install that.

Then get DanZ download in the first post, "data acquisition plugin" and install that.


GTR2 beginners guide. A MUST READ :wink:
http://www.blimeygames.com/files/GTR2%2 ... 0Guide.pdf

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PostPosted: Mon Feb 12, 2007 1:47 am 
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Thank you Brian for the reply.  That is what I was assuming would happen and makes sense.  But I try not to assume to much! LOL


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PostPosted: Mon Feb 12, 2007 9:28 pm 
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Some good info BR.  I really like the Motec program for a few things, even though most of it is too complicated for me.  I can see this Mod being good for fixed racing, but not sure about open setups. Unfortunately, it looks as if severly unrealistic setups are the best way to go.  Even more so than NR2003.  From what I understand, this is the issue with  stock cars in ISI sims.  It seems having the front end up in the air and the rear end dragging is much much faster and the handling problems that arise from this can be corrected in the garage as well.  I'm sure some of you have seen this pic that's been floating around.  Evidently you can blow away conventional setups with a car that looks like this.  Was just wondering if it's something that can be corrected or it's ISI's problem that is too serious to correct.

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PostPosted: Mon Feb 12, 2007 9:39 pm 
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I saw this posted over at DMP.  The poster said that the picture was of his car going 214mph into turn 1 at Cali.  Well I have to question that since the body type he's using is a SS.  Until I see a live replay I won't believe it, it might be possible but i'm not expecting brian to make changes bases on pictures.

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PostPosted: Mon Feb 12, 2007 10:02 pm 
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I've seen that pic and am looking into it. I never really expected to get this right on the first go round and eliminate all the possible unrealistic setups. Once I identify exactly what is causing this I can figure out how to fix it. I've got some ideas so we'll see what happens.

Thanks for posting that. That's how I learn.
Brian

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PostPosted: Mon Feb 12, 2007 11:36 pm 
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brian, i pm'd you with some more info.  hope it helps.

joel, that's just a pic that symbolizes the problem.  maybe it's at a SS, i don't know.  i don't think anyone claimed that was actually a pic from cali, just an idea of how to obtain those speeds at cali.


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PostPosted: Tue Feb 13, 2007 4:45 pm 
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I took that screenshot after about 10mins of driving daytona, suprised its got around the net that much. But not as suprising as these flaws been there in the first place considering they have been well known throughout the rfactor community since the release of rfstockcars.


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PostPosted: Tue Feb 13, 2007 4:51 pm 
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Viper23 wrote:
joel, that's just a pic that symbolizes the problem.  maybe it's at a SS, i don't know.  i don't think anyone claimed that was actually a pic from cali, just an idea of how to obtain those speeds at cali.


Here's what was said on the DMP boards about that pic.
Quote:
and here is a screen shot of how you want your car to look if you want to lap a field of conventional setups and enter turn 1 at cali at 214 mph.

http://www.dmp-racing.com/forums/showth ... #post27968

Thats where I got that idea from.

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