Version 1.5 is here! A SUBSTANCIAL number of changes have gone into this version, it is NOT backwards compatible due to the directory/file changes. So you'll have to uninstall version 1.4, but don't worry...even though we do not put uninstallers into our installers, Mianiak has created a script that you drop into your rFactor directory, double-click on it, and it will uninstall the older version...as well as leave your carsets, so you can keep your cars.
Attachment:
nagt_v1.4_uninstaller.rar [781 Bytes]
Downloaded 1150 times
The reason for the file changes is that we finally figured out how to keep rFactor unique as a mod with its own multiplayer car, spinner & menus, but still allow it to be used with the "All Cars" rfm in rFactor. So now you can finally create your own multi-series with an rfm file.
Due to all of these changes, we have re-uploaded the older carsets with the correct veh changes, or if you go down into the v1.4 carsets, you'll find some very small downloads of just the veh files to correct your older carsets if you don't want to download the new ones. Note that this will NOT correct older cars that are not from The Pits. See the download page for all of these files.
We've got a new C6 bump map (thanks to John Graf) that incorporates changes made to the Corvette template. The Aston has been updated a little bit, and the Porsche has some MAJOR changes that renders old paintschemes obsolete. However, in the template pack is a Porsche v1.5 upd template, that will allow you to correct your older paints fairly easily...I got it down to about 3-4 min per paint. There is also a Porsche update carset that fixes the older Porsches found in the earlier carsets.
As well, Mildrew allowed us to post his updated Viper sounds for GT2 and we've modified them to overwrite the current Viper sounds so you can try them out as well. They sound great! Back up your old viper.sfx file just in case you decide to stick with the installed sounds.
Here are the major changes that have gone into v1.5...
Code:
v1.5
3d fix to Porsche wheels
3d fix to Corvette mirrors
3d fix to Camaro mirror/wheels
damage fix for Camaro
texture fix to Camaro windows
improvement in Corvette & Aston suspensions
removable headlights on Camaro
competition adjustment to Camaro
texture correction to Corvette, Mustang, Skyline wheels
removal of several graphics bugs
v1.5 beta
Directory structure change, should allow multi-mod fields now
Added spotter sound back to mod
Added Camaro GTR
Synced all cameras
New Bilstein racing shocks for all cars
2-tire change now available
Specific car updates are as follows:
Viper
paintable rims
paintable rollcage
mapped splitter
undertray white (fix template)
fog lights LoD
headlight texture renamed because of bricks
winglets are mirrored inside/outside
drivers mirror mirrored
hood polys mirrored
nose mapping to undertray
shiny engine/inside of tires
template - lower lh corner: passenger mirror and wing endplates
high-res spinner
Volvo
paintable rims
new inner endplates (parts and wireframe on templates)
high-res spinner
Mustang
paintable rims
high-res spinner
Aston
paintable rims
fixed spec map
high-res spinner
wing endplates fixed (map back to template)
Nissan Skyline
backfire fixed
underbody shadow
new bump/spec
GTO
paintable rims
paintable rollcage
paintable headlights
wing endplates fixed (map back to template)
high-res spinner
Corvette
mirrors fixed (removed roof texture)
Porsche
new mapping on headlights
new specmaps (because of headlights)
new template
mirrors were mirrored
inner/outer endplates
rear is not reversed
Finally...the bit you've been waiting for...check out The Pits rFactor mods download page for all the new stuff!
Tim has
mirrored the download at R2P as well...thanks, Tim!
Cheers!
_________________
»» jan kohl ««
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www.theuspits.com =
racing realism for the pc