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 Post subject: NAGT v1.5...released!
PostPosted: Mon Jun 21, 2010 6:46 pm 
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Version 1.5 is here! A SUBSTANCIAL number of changes have gone into this version, it is NOT backwards compatible due to the directory/file changes. So you'll have to uninstall version 1.4, but don't worry...even though we do not put uninstallers into our installers, Mianiak has created a script that you drop into your rFactor directory, double-click on it, and it will uninstall the older version...as well as leave your carsets, so you can keep your cars.

Attachment:
nagt_v1.4_uninstaller.rar [781 Bytes]
Downloaded 1375 times


The reason for the file changes is that we finally figured out how to keep rFactor unique as a mod with its own multiplayer car, spinner & menus, but still allow it to be used with the "All Cars" rfm in rFactor. So now you can finally create your own multi-series with an rfm file.

Due to all of these changes, we have re-uploaded the older carsets with the correct veh changes, or if you go down into the v1.4 carsets, you'll find some very small downloads of just the veh files to correct your older carsets if you don't want to download the new ones. Note that this will NOT correct older cars that are not from The Pits. See the download page for all of these files.

We've got a new C6 bump map (thanks to John Graf) that incorporates changes made to the Corvette template. The Aston has been updated a little bit, and the Porsche has some MAJOR changes that renders old paintschemes obsolete. However, in the template pack is a Porsche v1.5 upd template, that will allow you to correct your older paints fairly easily...I got it down to about 3-4 min per paint. There is also a Porsche update carset that fixes the older Porsches found in the earlier carsets.

As well, Mildrew allowed us to post his updated Viper sounds for GT2 and we've modified them to overwrite the current Viper sounds so you can try them out as well. They sound great! Back up your old viper.sfx file just in case you decide to stick with the installed sounds.

Here are the major changes that have gone into v1.5...

Code:
v1.5
3d fix to Porsche wheels
3d fix to Corvette mirrors
3d fix to Camaro mirror/wheels
damage fix for Camaro
texture fix to Camaro windows
improvement in Corvette & Aston suspensions
removable headlights on Camaro
competition adjustment to Camaro
texture correction to Corvette, Mustang, Skyline wheels
removal of several graphics bugs

v1.5 beta
Directory structure change, should allow multi-mod fields now
Added spotter sound back to mod
Added Camaro GTR
Synced all cameras
New Bilstein racing shocks for all cars
2-tire change now available

Specific car updates are as follows:
Viper
paintable rims
paintable rollcage
mapped splitter
undertray white (fix template)
fog lights LoD
headlight texture renamed because of bricks
winglets are mirrored inside/outside
drivers mirror mirrored
hood polys mirrored
nose mapping to undertray
shiny engine/inside of tires
template - lower lh corner: passenger mirror and wing endplates
high-res spinner

Volvo
paintable rims
new inner endplates (parts and wireframe on templates)
high-res spinner

Mustang
paintable rims
high-res spinner

Aston
paintable rims
fixed spec map
high-res spinner
wing endplates fixed (map back to template)

Nissan Skyline
backfire fixed
underbody shadow
new bump/spec

GTO
paintable rims
paintable rollcage
paintable headlights
wing endplates fixed (map back to template)
high-res spinner

Corvette
mirrors fixed (removed roof texture)

Porsche
new mapping on headlights
new specmaps (because of headlights)
new template
mirrors were mirrored
inner/outer endplates
rear is not reversed


Finally...the bit you've been waiting for...check out The Pits rFactor mods download page for all the new stuff!

Tim has mirrored the download at R2P as well...thanks, Tim!

Cheers!

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PostPosted: Mon Jun 21, 2010 7:31 pm 
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Thanks to the Pits Team for one of the best mods in rFactor! :cheers:

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PostPosted: Mon Jun 21, 2010 9:20 pm 
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Yea...what Speedracer said!!!! :bluesbro:

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PostPosted: Mon Jun 21, 2010 10:17 pm 
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US Pits Crew
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NAGT v1.5 has been released and Race2Play is on the ball with servers running NAGT v1.5 races every hour of the day! A FREE membership can having you racing within minutes

Join your fellow racers on track now - http://www.race2play.com/server/race_every_hour

Alternate download location for NAGT v1.5 can also be found on the 'REH' pages

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PostPosted: Mon Jun 21, 2010 11:02 pm 
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:toast:


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PostPosted: Tue Jun 22, 2010 12:22 am 
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Awesome!

THANK YOU!!!

:w00t: :w00t: :w00t:

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PostPosted: Tue Jun 22, 2010 5:14 am 
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Thank you guys for your hard work... :congrats:


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PostPosted: Tue Jun 22, 2010 5:37 am 
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Thank you Pits Crew and all those that have spent time adding to this great mod from the community.
Also I'd like to thank The Pits crew for the unique opportunity they have provided to the community by allowing us to help in providing content.

Many thanks guy's.


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PostPosted: Tue Jun 22, 2010 1:16 pm 
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Great job as usual guys !! Thank you very much for it !!! :toast:

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PostPosted: Tue Jun 22, 2010 1:19 pm 
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REALLY great mod guys. This should help me with getting through today's hell lol.

Keep up the great work, your work is GREATLY appreciated. :drive: :toast:


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PostPosted: Tue Jun 22, 2010 8:11 pm 
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FANTASTIC Thanks Guys !!!!!!!!!!!!!!!!!!! :nana: :nanadance:

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PostPosted: Wed Jun 23, 2010 3:28 pm 
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Can i use the old templates?

Thanks for your hard work :)


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PostPosted: Wed Jun 23, 2010 4:10 pm 
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Thank you very much, NAGT Is the best GT mod

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Thank You!

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PostPosted: Wed Jun 23, 2010 6:51 pm 
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StAyX wrote:
Can i use the old templates?

Thanks for your hard work :)


The old templates will not mach the re-mapped parts on many of the cars.

You should definitely download and use the new templates. They include wireframes of where all the pieces were moved to.

Kev

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PostPosted: Wed Jun 23, 2010 11:19 pm 
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You guys get a lollipop!
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Thanks for everything you waskilly wabbits!

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