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PostPosted: Thu May 19, 2005 8:15 am 
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Crew Chief
Crew Chief

Joined: Thu May 05, 2005 3:16 pm
Posts: 50
Location: Quitman, GA
Trackname: Ocala Speedway
Version: 1.0
Year of creation: Feb 2004 - May 2005
Racing sim: NASCAR Racing 2003
Author(s): Justin9 ; LP & INI help from J.R. Franklin
Email(s): justin9@speedwaycreations.com
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Type: Real
AI: Yes
Mod support: CUP, CTS, GNS, No Arcade Support
Description: 0.375 mile low banked egg-shaped oval in Ocala, FL

Installation instructions: Run the setup exe file.

Credits: Thank you to my beta testors for running laps and creation of setups, The US Pits for hosting various tools and forums. JR for his hard work and advice throughout the process.

Distributing websites:
Speedway Creations http://www.speedwaycreations.com
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Ocala Speedway, America’s Short Track, located in Florida is a 0.375 mile egg-shaped oval. Ocala is a fun and fast short track that features tight, side-by-side racing, much like the real track. The ai and track have been “tuned” to allow for door-to-door beating and banging between the Player and the ai.

If you are familiar with the real Ocala Speedway, you’ll know that the Super Late Models turn laps in the 14.7 range. In order for us to adapt Ocala for N2003 and make it “fun” to drive for both offline and online, we had to compromise realism slightly and increase the grip on the track. Consequently, you’ll find that the hotlaps for the heavier and slower CTS will also be in 14.7’s and heavy GNS cars will be even faster still in the 14.3’s.

Even with the track grip increased, the track is still pretty slick and flat and will remind you a lot of a small Louisville or Berlin…constantly turning and “feathering” the gas and brake. The best way around is to stay on the bottom. If you get “nudged” up out of the bottom groove, you’ll lose a few places and you’ll have to be patient until a spot opens back up for you to get back down. The track will promote a “pushy and tight” car, so a quick setup here is a loose setup. You’ll need to be able to stay down on the bottom and hold it down there while accelerating. You’re going to be “pedaling” harder here than almost any other track.

If you run a 200-lap race, it features lots of race strategy options. First of all, you and the ai will not be able to run the entire distance without pitting. This aspect really brings some great strategy into the mix. Do you run hard right from the beginning? Do you save the car? Do you short pit? Do you take 2 tires or 4? All of these decisions will come into consideration in a 200-lap race.

The track does have a “bug” that we were not able to solve. While pacing under yellow, the cars “bunch up” on the front straightaway, but quickly sort themselves back out by the time they leave turn 1.

The ai were tested at default weather settings (70 degrees, clear, no wind) and utilizing S10Man’s 2005 ratings for GNS and CTS at 100% opponent strength. We hope that you will enjoy this “tough” little Florida short track. We tried to make the offline racing experience as fun and realistic as possible. Please enjoy the fender-banging action of this little short track and be sure to let us know what you think!

http://www.speedwaycreations.com

_________________
http://www.speedwaycreations.com


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PostPosted: Sat May 21, 2005 4:54 am 
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Driver
Driver
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Joined: Thu May 05, 2005 11:20 pm
Posts: 140
Location: Ocala,Florida
:D You did a GREAT job of making the track although the banking needs to be about twice what you have it and the straights a tad longer.It is a blast to race on and turn 4 sneaks up on ya REAL QUICK as it does in the real track too.Nice work.

PEACE 8)


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