Fiddling around with putting a different pace car in NR2003 and came across this issue with the glow of the flashing lights:
Color shows fine:
but then shows "black":
This appears to happen no matter what mod or default series folder (or track for that matter) that put the mod pace car in. Have obviously applied the DDS texture (DTX5 Interpolated Alpha) to the glowing part of the object via 3D Max properly. Also, shows correctly as it being an Image Alpha in the radio button for the texture:
The MIP texture has been created to include a _ti for the alpha/transparency as well. I'm just stumped as have created plenty of other flashing/glowing items similar to this, but have not applied one to a pace car persay until now...
Hoping someone could shed some light (excuse the pun...
) on what could possibly be missing, etc....
SAFER Barrier Project Tracks At: