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 Post subject: Figure of 8 help
PostPosted: Sun Dec 19, 2010 12:30 pm 
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Jackman
Jackman

Joined: Sun Dec 19, 2010 12:19 pm
Posts: 6
Hi All,

I need some help with my figure of 8.

I am currently using BTB, i want the top and bottom of my 8 to have different road surfaces e.g. gravel and the rest of the track to be tarmac

At the moment I can change the whole road surface but not the whole road surface.

Could someone please help me?

Any feed back would be much appreciated.

Chet


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 Post subject: Re: Figure of 8 help
PostPosted: Sun Dec 19, 2010 1:56 pm 
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Legendary Driver
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Joined: Thu Oct 29, 2009 12:01 pm
Posts: 1067
Hi Chet, you need to add a new section into the track.

1, Open track surface properties.
2, select material checkbox
3, hold ctrl and left click on the road where you want the texture to change.
4, right click in the surface properties window and select replace selected.


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 Post subject: Re: Figure of 8 help
PostPosted: Fri Feb 25, 2011 11:12 am 
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Tirechanger
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Joined: Fri Nov 05, 2010 2:02 am
Posts: 23
hmm, Does BTB support any papy nascar series?

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 Post subject: Re: Figure of 8 help
PostPosted: Fri Feb 25, 2011 6:32 pm 
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Legendary Driver
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Joined: Thu Oct 29, 2009 12:01 pm
Posts: 1067
BTB only supports rFactor, racer and RBR, that being said, after you export the track to rFactor, you can import it into 3dmax or simed and export it to other racing games.


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 Post subject: Re: Figure of 8 help
PostPosted: Fri Feb 25, 2011 9:26 pm 
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Champion Driver
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Joined: Fri Feb 15, 2008 8:49 pm
Posts: 706
But to get it into a Papyrus game, you still need to create the track in sandbox. Which can be quite tricky. The model you've exported to Papyrus will not have any collision detection.

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