Paint, concrete, and asphalt are surface textures that have their own coefficient of friction properties.
Asphalt and concrete are pretty close, with concrete being slightly grippier. Paint is different, it will retain some slipperines even at high grip values.
I did a lot of work on two versions of Long Beach 2010.
One was a regular grip version (http://srmz.net/index.php?showtopic=4786
) and the other was a high grip version for OWR (http://srmz.net/index.php?showtopic=5841
) on which I used paint for the majority of surfaces.
There's also a discussion on grip settings: http://nrtracks.com/nrtracks_board/index.php?topic=154.0
Only the race.lp interprets the speed, steering input, throttle response, and braking applied that was used while recording the lap in reflap. The rest of the lp's only record the path, you can drive as fast or slow as you like, it doesn't matter.
"...i had a speed around 175mph. does that mean the ai would run the same speed as me?"
The race.lp tells the exe where the ai racing line is, and where the turning, accelerating, and braking points are.
Using the same track.ini, a different race.lp at the same track will yield different results.
The secondary lp's, minrace/panic and maxrace/panic also affect overall ai ability and raceability.
The track.ini tweaks the race.lp values so the player's ability can match the ai. These parameters are interactive with the race.lp and with other track.ini values. To what degree that change affects the way the ai run depends on how big a change was made to a specific value, and how much importance that value carries as it relates to the race.lp and exe.
The ai ratings influence how well the ai are able to take advantage of the lp's, track.ini and setup.[/quote]
Thank you so much for all of that info!
that really helped alot and explained alot, i tried reflap acouple times years ago and it didnt turn out good at all, except for talladega and daytona. 2 more questions tho.
1: what exactly is the paint grip? is that the paint on the walls?
2: can lp lines touch eachother or pass thru eachother? would that mess the ai up?
again thanks for starting this thread and everyone posting in it, ive been testing ini values for years and im finnally starting to make my own ini files to get much better realistic and great racing out of the ai cars. now time to conquer reflap
My NR2003 Youtube page, Reenactments, Crash Comps, Track Updates(video and download) and more to come http://www.youtube.com/user/123456789co ... ature=mhee
My NR2003 Website: http://nr2003xtremeproductions.freephpnuke.org