Thank you so much for all of that info!
that really helped alot and explained alot, i tried reflap acouple times years ago and it didnt turn out good at all, except for talladega and daytona. 2 more questions tho.
1: what exactly is the paint grip? is that the paint on the walls?
2: can lp lines touch eachother or pass thru eachother? would that mess the ai up?
again thanks for starting this thread and everyone posting in it, ive been testing ini values for years and im finnally starting to make my own ini files to get much better realistic and great racing out of the ai cars. now time to conquer reflap
There are no hard and fast rules for the placement of lp's, especially for secondary lp's, track and track.ini variables have an affect. Guidelines for lp placement would be more precise.
The ai will follow the race.lp (+/-) regardless of what the secondary lp's are doing or where they're located. (There are specific track scenarios when this isn't 100% true, but that's not important here.) The min/max lp's define alternatitive (lateral) path limits, minrace/maxrace for racing (that allow/assist ai passing), minpanic/maxpanic for avoidance, minpit0/maxpit0 for pitting (that allow/assist ai passing/avoidance).
The minrace/maxrace lp's can touch or even cross the race.lp, there won't be any catastrophic results. However, the ai race best when these two lp's are located to define (and restrict) the ai's path to bonafide alternate racing lines to the race.lp (the preferred racing line). If there's incidental contact or crossover between the minrace.lp and race.lp or the maxrace.lp and race.lp, that's okay.
More info:http://nrtracks.com/nrtracks_board/inde ... opic=225.0
post #3: I can't make lp's
ok, thanks, i know i tried reflap before and i wasnt sure if the lines could touch or cross so i did everything i could not to let that happen, i learned alot from this thread, some new stuff with the ini file and also with the lp lines.