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PostPosted: Sun Nov 13, 2011 5:01 pm 
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fortine_oo wrote:
Colton wrote:

Thank you so much for all of that info! :) that really helped alot and explained alot, i tried reflap acouple times years ago and it didnt turn out good at all, except for talladega and daytona. 2 more questions tho.

1: what exactly is the paint grip? is that the paint on the walls?
2: can lp lines touch eachother or pass thru eachother? would that mess the ai up?

again thanks for starting this thread and everyone posting in it, ive been testing ini values for years and im finnally starting to make my own ini files to get much better realistic and great racing out of the ai cars. now time to conquer reflap :cheers:



Colton

Re: #2
There are no hard and fast rules for the placement of lp's, especially for secondary lp's, track and track.ini variables have an affect. Guidelines for lp placement would be more precise.
The ai will follow the race.lp (+/-) regardless of what the secondary lp's are doing or where they're located. (There are specific track scenarios when this isn't 100% true, but that's not important here.) The min/max lp's define alternatitive (lateral) path limits, minrace/maxrace for racing (that allow/assist ai passing), minpanic/maxpanic for avoidance, minpit0/maxpit0 for pitting (that allow/assist ai passing/avoidance).
The minrace/maxrace lp's can touch or even cross the race.lp, there won't be any catastrophic results. However, the ai race best when these two lp's are located to define (and restrict) the ai's path to bonafide alternate racing lines to the race.lp (the preferred racing line). If there's incidental contact or crossover between the minrace.lp and race.lp or the maxrace.lp and race.lp, that's okay.

More info:
http://nrtracks.com/nrtracks_board/inde ... opic=225.0
post #3: I can't make lp's



ok, thanks, i know i tried reflap before and i wasnt sure if the lines could touch or cross so i did everything i could not to let that happen, i learned alot from this thread, some new stuff with the ini file and also with the lp lines.

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PostPosted: Sun Nov 13, 2011 7:49 pm 
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PS slightly increasing the grip in the upper grooves is what gives the AI and the USER the ability to make those outside passes and or stay even with the inside pack. If you remember the original Papy Daytona, it was normal to lose positions unless you drove the lower groove.[/quote]




I looked thru this thread alot today and I have another question as well.

How do you increase grip in the upper grooves? is this in the ini file. i know how to edit most of the stuff in the ini file but not sure how to increase grip in certain lanes.

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PostPosted: Sun Nov 13, 2011 7:56 pm 
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Most stock tracks (and a lot of addon tracks) only have one surface type to race on. You'll need to make sure that the track actually has alternate groves available in the PTF. Generally, you'll find asphalt on the inside, concrete in the middle, and paint on the outside. You should see in the track.ini "X_grip = 1.000" or something similar.

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PostPosted: Sun Nov 13, 2011 8:31 pm 
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TCR_500 wrote:
Most stock tracks (and a lot of addon tracks) only have one surface type to race on. You'll need to make sure that the track actually has alternate groves available in the PTF. Generally, you'll find asphalt on the inside, concrete in the middle, and paint on the outside. You should see in the track.ini "X_grip = 1.000" or something similar.



ohh ok, yeah i have seen those in some tracks (paint grip etc)
now if its a track say that was one of papys tracks that came with the game you cant add paint grip can you? or would you have to go into sandbox or some other program and make a surface on the track? if you have to use sandbox im not really interested in that, but just wanted to know. thank you! :)

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PostPosted: Mon Nov 14, 2011 9:08 am 
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You would be required to use sandbox to add the 3 grooves. If you look in the Watkins Glen PTF file, you'll notice that the corners have a strip of concrete that has a higher grip level in the PTF than the rest of the pavement. Martinsville may have something very similar. For these tracks (and others with similar corner configurations), your choice of pavement is a bit restrictive, however, it is possible to configure it properly.

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