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ok, i changed this.....
Instance=ENGINE<UPNUMBER> { Moveable=True MeshFile=<ENGINE> ShadowCaster=ShadowCaster=(True, Solid, 128, 128) LODIn=(0.00) LODOut=(100.0) Reflect=True }
to this.....
Instance=ENGINE { Moveable=True MeshFile=ENGINE09.gmt CollTarget=TRUE HATTarget=False ShadowCaster=(True, Solid, 128, 128) LODIn=(0.00) LODOut=(100.0) ShadowReceiver=True Reflect=True }
i also removed the extra livery folders, and commented out the Upgrades.ini file, it only had the engines in it anyway
prior to this i had opened up all the engines in my 3D program, Zmodeller2. and removed the Material> and WCWINDOW references, then repacked the complete .mas file
i'm having some issues with understanding the references in the rfm file.
anyway, i ran the mod but this time i used my master track folder........D:\Locations, it has about 200 tracks in it and i use it to direct all my installed mods to.
here is the resulting LOG file.......
specialfx.cp 3795: Entered SpecialFX::Enter() dynman.cpp 613: Entered DynMan::Enter() sound.cpp 727: Entered Sound::Enter() hwinput.cpp 7979: Entered HWInput::Enter() hwinput.cpp 7980: HKL=0x04090409 onscreen.cpp 1787: Entered OnScreen::Enter() gamestats.cp 906: RaceCast Location set to: racecast.rfactor.net game.cpp 1296: Entered Game::Setup() hwinput.cpp 8024: Entered HWInput::Setup() options.cpp 1911: Entered Options::Setup() O_AppObj.cpp 2813: Initiate options object creation O_OSC.cpp 2652: Entered Options_OSC_Reader::ReadOSC() vidman.cpp 1023: Trying to Play Bink File: MOVIEFILES\ISILogo.bik vidman.cpp 1119: Bink file video play success vidman.cpp 1023: Trying to Play Bink File: MOVIEFILES\HotRods.bik vidman.cpp 1023: Trying to Play Bink File: MOVIEFILES\PreGame.bik vehload.cpp 990: RPM-torque brake > throttle @ 0.000000 vehload.cpp 990: RPM-torque brake > throttle @ 0.000000 vehload.cpp 990: RPM-torque brake > throttle @ 0.000000 vehload.cpp 990: RPM-torque brake > throttle @ 0.000000 vehload.cpp 990: RPM-torque brake > throttle @ 0.000000 vehload.cpp 990: RPM-torque brake > throttle @ 0.000000 tire_manager 1249: Non-existent tire brand "" tire_manager 1249: Non-existent tire brand "" vehload.cpp 990: RPM-torque brake > throttle @ 0.000000 vehload.cpp 990: RPM-torque brake > throttle @ 0.000000 vehload.cpp 990: RPM-torque brake > throttle @ 0.000000 O_OSC.cpp 2727: Exited Options_OSC_Reader::ReadOSC() vehload.cpp 990: RPM-torque brake > throttle @ 0.000000 vehload.cpp 990: RPM-torque brake > throttle @ 0.000000 vehload.cpp 990: RPM-torque brake > throttle @ 0.000000 vehload.cpp 990: RPM-torque brake > throttle @ 0.000000 vehload.cpp 990: RPM-torque brake > throttle @ 0.000000 vehload.cpp 990: RPM-torque brake > throttle @ 0.000000 tire_manager 1249: Non-existent tire brand "" tire_manager 1249: Non-existent tire brand "" vehload.cpp 990: RPM-torque brake > throttle @ 0.000000 vehload.cpp 990: RPM-torque brake > throttle @ 0.000000 vehload.cpp 990: RPM-torque brake > throttle @ 0.000000 O_AppObj.cpp 2876: Options object creation successful util.cpp 542: Unable to adjust texture for material: wcwindow, tex0=GAMEDATA\VEHICLES\STREETRODZ\FLAME\Misc\window.dds, tex1=GAMEDATA\VEHICLES\STREETRODZ\FLAME\34FC_55window.DDS, tex2=wcwindow.dds specialfx.cp 3801: Entered SpecialFX::Setup() steward.cpp 6454: Entered Steward::Setup() dynman.cpp 641: Entered DynMan::Setup() sound.cpp 740: Entered Sound::Setup() onscreen.cpp 1793: Entered OnScreen::Setup() vidman.cpp 1378: Entered Vidman::Setup() plrfile.cpp 2357: Entered PlayerFile::Setup() plrfile.cpp 1727: Attempting to save to USERDATA\Angus94\Angus94.TMP plrfile.cpp 1757: Retcode: 0 for renaming to USERDATA\Angus94\Angus94.PLR gamestats.cp 924: RaceCast Version: 1.000 game.cpp 1339: Entered Game::Init() game.cpp 1350: got past replayman init game.cpp 1352: got past replayfridgeman init vidman.cpp 1402: Entered VidMan::Init() ai_db.cpp 3180: Entered AIDatabase::Init() steward.cpp 6472: Entered Steward::Init() hwinput.cpp 8061: Entered HWInput::Init() specialfx.cp 3908: Entered SpecialFX::Init() dynman.cpp 652: Entered DynMan::Init() util.cpp 542: Unable to adjust texture for material: wcwindow_104, tex0=GAMEDATA\VEHICLES\STREETRODZ\FLAME\Misc\34FC_55window.DDS, tex1=GAMEDATA\VEHICLES\STREETRODZ\FLAME\34FC_55window.DDS, tex2=wcwindow_104.dds slot.cpp 439: Vehicle GAMEDATA\VEHICLES\STREETRODZ\FLAME\34FC_55.VEH: slot.cpp 440: CollisionBodyChecksum=248153207 setup.cpp 2313: Could not find Philip Island.race.svm setup.cpp 2313: Could not find Philip Island.svm util.cpp 542: Unable to adjust texture for material: wcwindow_000, tex0=GAMEDATA\VEHICLES\STREETRODZ\FLAME\Misc\window.dds, tex1=GAMEDATA\VEHICLES\STREETRODZ\FLAME\34FC_55window.DDS, tex2=wcwindow_000.dds slot.cpp 439: Vehicle GAMEDATA\VEHICLES\STREETRODZ\FLAME\34FC_55.VEH: slot.cpp 440: CollisionBodyChecksum=248153207 vehload.cpp 990: RPM-torque brake > throttle @ 0.000000 util.cpp 542: Unable to adjust texture for material: wcwindow_001, tex0=GAMEDATA\VEHICLES\STREETRODZ\FLAME\Misc\34FC_55window.DDS, tex1=GAMEDATA\VEHICLES\STREETRODZ\FLAME\34FC_55window.DDS, tex2=wcwindow_001.dds slot.cpp 439: Vehicle GAMEDATA\VEHICLES\STREETRODZ\FLAME\34FC_55.VEH: slot.cpp 440: CollisionBodyChecksum=248153207 setup.cpp 2313: Could not find Philip Island.race.svm setup.cpp 2313: Could not find Philip Island.svm util.cpp 542: Unable to adjust texture for material: wcwindow_002, tex0=GAMEDATA\VEHICLES\STREETRODZ\FLAME\Misc\34FC_55window.DDS, tex1=GAMEDATA\VEHICLES\STREETRODZ\FLAME\34FC_55window.DDS, tex2=wcwindow_002.dds slot.cpp 439: Vehicle GAMEDATA\VEHICLES\STREETRODZ\FLAME\34FC_55.VEH: slot.cpp 440: CollisionBodyChecksum=248153207 setup.cpp 2313: Could not find Philip Island.race.svm setup.cpp 2313: Could not find Philip Island.svm util.cpp 542: Unable to adjust texture for material: wcwindow_003, tex0=GAMEDATA\VEHICLES\STREETRODZ\FLAME\Misc\34FC_55window.DDS, tex1=GAMEDATA\VEHICLES\STREETRODZ\FLAME\34FC_55window.DDS, tex2=wcwindow_003.dds slot.cpp 439: Vehicle GAMEDATA\VEHICLES\STREETRODZ\FLAME\34FC_55.VEH: slot.cpp 440: CollisionBodyChecksum=248153207 setup.cpp 2313: Could not find Philip Island.race.svm setup.cpp 2313: Could not find Philip Island.svm util.cpp 542: Unable to adjust texture for material: wcwindow_004, tex0=GAMEDATA\VEHICLES\STREETRODZ\FLAME\Misc\34FC_55window.DDS, tex1=GAMEDATA\VEHICLES\STREETRODZ\FLAME\34FC_55window.DDS, tex2=wcwindow_004.dds slot.cpp 439: Vehicle GAMEDATA\VEHICLES\STREETRODZ\FLAME\34FC_55.VEH: slot.cpp 440: CollisionBodyChecksum=248153207 setup.cpp 2313: Could not find Philip Island.race.svm setup.cpp 2313: Could not find Philip Island.svm util.cpp 542: Unable to adjust texture for material: wcwindow_005, tex0=GAMEDATA\VEHICLES\STREETRODZ\FLAME\Misc\34FC_55window.DDS, tex1=GAMEDATA\VEHICLES\STREETRODZ\FLAME\34FC_55window.DDS, tex2=wcwindow_005.dds slot.cpp 439: Vehicle GAMEDATA\VEHICLES\STREETRODZ\FLAME\34FC_55.VEH: slot.cpp 440: CollisionBodyChecksum=248153207 setup.cpp 2313: Could not find Philip Island.race.svm setup.cpp 2313: Could not find Philip Island.svm util.cpp 542: Unable to adjust texture for material: wcwindow_006, tex0=GAMEDATA\VEHICLES\STREETRODZ\FLAME\Misc\34FC_55window.DDS, tex1=GAMEDATA\VEHICLES\STREETRODZ\FLAME\34FC_55window.DDS, tex2=wcwindow_006.dds slot.cpp 439: Vehicle GAMEDATA\VEHICLES\STREETRODZ\FLAME\34FC_55.VEH: slot.cpp 440: CollisionBodyChecksum=248153207 setup.cpp 2313: Could not find Philip Island.race.svm setup.cpp 2313: Could not find Philip Island.svm util.cpp 542: Unable to adjust texture for material: wcwindow_007, tex0=GAMEDATA\VEHICLES\STREETRODZ\FLAME\Misc\34FC_55window.DDS, tex1=GAMEDATA\VEHICLES\STREETRODZ\FLAME\34FC_55window.DDS, tex2=wcwindow_007.dds slot.cpp 439: Vehicle GAMEDATA\VEHICLES\STREETRODZ\FLAME\34FC_55.VEH: slot.cpp 440: CollisionBodyChecksum=248153207 setup.cpp 2313: Could not find Philip Island.race.svm setup.cpp 2313: Could not find Philip Island.svm util.cpp 542: Unable to adjust texture for material: wcwindow_008, tex0=GAMEDATA\VEHICLES\STREETRODZ\FLAME\Misc\34FC_55window.DDS, tex1=GAMEDATA\VEHICLES\STREETRODZ\FLAME\34FC_55window.DDS, tex2=wcwindow_008.dds slot.cpp 439: Vehicle GAMEDATA\VEHICLES\STREETRODZ\FLAME\34FC_55.VEH: slot.cpp 440: CollisionBodyChecksum=248153207 setup.cpp 2313: Could not find Philip Island.race.svm setup.cpp 2313: Could not find Philip Island.svm util.cpp 542: Unable to adjust texture for material: wcwindow_009, tex0=GAMEDATA\VEHICLES\STREETRODZ\FLAME\Misc\34FC_55window.DDS, tex1=GAMEDATA\VEHICLES\STREETRODZ\FLAME\34FC_55window.DDS, tex2=wcwindow_009.dds slot.cpp 439: Vehicle GAMEDATA\VEHICLES\STREETRODZ\FLAME\34FC_55.VEH: slot.cpp 440: CollisionBodyChecksum=248153207 setup.cpp 2313: Could not find Philip Island.race.svm setup.cpp 2313: Could not find Philip Island.svm camera.cpp 4434: Entered CamMan::Init() sound.cpp 746: Entered Sound::Init() CommMain.cpp 625: Opened commentary script "GAMEDATA\COMMENTARY\COMMENTARYENGLISH-USA.INI" CommMain.cpp 350: Could not find file "flag_yellow_race.mp3" from commentary script CommMain.cpp 350: Could not find file "flag_yellow_race.mp3" from commentary script CommMain.cpp 350: Could not find file "leader_yellow_closed.mp3" from commentary script CommMain.cpp 350: Could not find file "leader_yellow.mp3" from commentary script CommMain.cpp 350: Could not find file "pits_open_leadlap.mp3" from commentary script CommMain.cpp 350: Could not find file "pits_open.mp3" from commentary script CommMain.cpp 350: Could not find file "caution_end_double.mp3" from commentary script CommMain.cpp 350: Could not find file "caution_end.mp3" from commentary script CommMain.cpp 350: Could not find file "still.mp3" from commentary script CommMain.cpp 350: Could not find file "still.mp3" from commentary script CommMain.cpp 350: Could not find file "still.mp3" from commentary script CommMain.cpp 350: Could not find file "still.mp3" from commentary script CommMain.cpp 350: Could not find file "still.mp3" from commentary script CommMain.cpp 350: Could not find file "still.mp3" from commentary script CommMain.cpp 826: Read commentary file successfully: "GAMEDATA\COMMENTARY\COMMENTARYENGLISH-USA.INI" render.cpp 522: Entered Render::Init() onscreen.cpp 1799: Entered OnScreen::Init() game.cpp 1400: Entered Game::Restart() sound.cpp 764: Entered Sound::Restart() steward.cpp 6720: Entered Steward::Restart() specialfx.cp 4360: Entered SpecialFX::Restart() hwinput.cpp 8074: Entered HWInput::Restart() dynman.cpp 880: Entered DynMan::Restart() setup.cpp 2313: Could not find Philip Island.race.svm setup.cpp 2313: Could not find Philip Island.svm setup.cpp 2313: Could not find Philip Island.race.svm setup.cpp 2313: Could not find Philip Island.svm setup.cpp 2313: Could not find Philip Island.race.svm setup.cpp 2313: Could not find Philip Island.svm setup.cpp 2313: Could not find Philip Island.race.svm setup.cpp 2313: Could not find Philip Island.svm setup.cpp 2313: Could not find Philip Island.race.svm setup.cpp 2313: Could not find Philip Island.svm setup.cpp 2313: Could not find Philip Island.race.svm setup.cpp 2313: Could not find Philip Island.svm setup.cpp 2313: Could not find Philip Island.race.svm setup.cpp 2313: Could not find Philip Island.svm setup.cpp 2313: Could not find Philip Island.race.svm setup.cpp 2313: Could not find Philip Island.svm setup.cpp 2313: Could not find Philip Island.race.svm setup.cpp 2313: Could not find Philip Island.svm vehload.cpp 990: RPM-torque brake > throttle @ 0.000000 setup.cpp 2313: Could not find phil.ini
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