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PostPosted: Sun Dec 18, 2016 5:38 pm 
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Jackman
Jackman
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Joined: Sun Dec 18, 2016 4:29 pm
Posts: 2
Location: Sunny Florida
Hey guys, I'm new to this forum, but not to sim racing or light modding. Im even dabbling a bit in 3D work, which is where my trouble is today. Im doing an update to a track that has included a couple texture replacements, I've added a few signs, moved a few others, added some cones, and so on. I used existing GMTs to create the new bits I've added by copying and pasting them to a folder, renaming them, and then loading them into 3dSimed (which despite playing with it for 3 years now, I'm still a noob at). I have everything positioned how I want it on the track with about half of the track's gmts loaded into the program. How do I know go about "locking in" the position of all the parts I added and moved so that when it loads in game, they are in the right spot and not at the coordinates I copied the originals from?

I remember having this issue before when I was adding wheels to cars but I've long since forgotten how to do it. Any help appreciated.

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Spike Spiegel
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