It is currently Mon Oct 23, 2017 3:38 pm

All times are UTC - 5 hours




Post new topic Reply to topic  [ 3 posts ] 
Author Message
 Post subject: Creating Wheels
PostPosted: Mon Jul 10, 2017 8:48 pm 
Offline
Jackman
Jackman

Joined: Sun Aug 25, 2013 6:04 pm
Posts: 3
How do you create wheels for NR2003? I tried making my own Wheels.pas, converting it to 3do, I made sure that all four object names matched up with the objects in the make_a.psg, and in-game, the wheels don't show up in the menu, and when attempting to drive the car, it crashes. What gives?


Top
 Profile  
 
 Post subject: Re: Creating Wheels
PostPosted: Mon Jul 24, 2017 3:19 pm 
Offline
Crew Chief
Crew Chief
User avatar

Joined: Sat May 07, 2005 1:41 am
Posts: 87
Location: Elk Grove, CA USA
Sounds like a missing texture to me. I'm not sure what it would be if it isn't. If you have 3dSimEd, you can use it to see if you're missing any textures.

_________________
https://www.facebook.com/Burnout3D/
https://www.facebook.com/Burnout3DS/
https://twitter.com/DouglasAllen624


Top
 Profile  
 
 Post subject: Re: Creating Wheels
PostPosted: Tue Oct 17, 2017 4:18 pm 
Offline
Jackman
Jackman

Joined: Tue Oct 17, 2017 3:34 pm
Posts: 5
I am trying to make my first mod. I have a few questions about custom wheels/rims. I have already made some tires and rims, textured them, exported them as a .pas, but I'm not sure of the .psg script to use when making my wheels.3do in the make_a.psg script. I tested it using Fred Andersons "rockstar" wheels.3do, but I want to use custom rim colors in the car template. The first picture is the tires/rims in 3DS MAX8. The second picture is the template. The pink rim color is the slow rim, the rim above the passenger back wheel well are medium, and the fast are the driver side.

Q1) Do the textures have to be named specifically? I noticed that most mods reference material names (slowgdyr_wc, mediumgdyr_wc, and, fastgdyr_wc). All texture names match The material names with the exception of the car template. Its material is named paintjob and texture is card.mip

Q2) How do you use different speed rims if its only referencing the template once?

If anyone has a good make_wheels.psg script available, I would surely appreciate it. I searched all over and I'm pulling my hair out!

Sorry if this post is too long, but I'm just trying to be specific. Thanks in advance.


Attachments:
Image2.png
Image2.png [ 230.46 KiB | Viewed 39 times ]
banshee_psp.png
banshee_psp.png [ 132.43 KiB | Viewed 39 times ]
Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 3 posts ] 

All times are UTC - 5 hours


Who is online

Users browsing this forum: No registered users and 2 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB® Forum Software © phpBB Group