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PostPosted: Thu May 19, 2011 9:30 pm 
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hello, me again.
having had great success in getting problems solved through the advice from this website, i thought i'd try again, to solve my problem.

which is, i'm trying to get a steering wheel to appear in cockpit view, the gmt file is there and the texture is there, it's definately not invisible.

in the game settings it's turned to "on"

in the plr file i have this.....
Steering Wheel="0" // 0=moving steering wheel, 1=non-moving steering wheel, 2=no steering wheel (in cockpit only while player-controlled)

when i go in game to a track in cockpit view i see everything but no steering wheel.


can someone help please.

Angus94

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PostPosted: Thu May 19, 2011 10:11 pm 
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In the gen file is it listed in the Instance=COCKPIT section? Sorta like this...

Instance=COCKPIT
{
Moveable=True
MeshFile=<COCKPIT> CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(5.0) ShadowReceiver=True
MeshFile=Ham_cpit_windshield.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(5.0)
<RCAGEEXISTS> MeshFile=<RCAGE> CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(100.0) ShadowReceiver=True
MeshFile=<SEATS> CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(100.0) ShadowReceiver=True
MeshFile=ham_cpit_mirrors.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(5.0) ShadowReceiver=True

}

Instance=WHEEL
{
Moveable=True
MeshFile=<WHEEL> CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(5.00) ShadowReceiver=True
MeshFIle=<WHEELLOW> CollTarget=False HATTarget=False LODIn=(5.0) LODOut=(20.00) ShadowReceiver=True
}

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PostPosted: Fri May 20, 2011 1:24 am 
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thanks Free,


mine looks like this,

Instance=COCKPIT
{
Moveable=True
MeshFile=bf_cockpit_view.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(1000.0) ShadowReceiver=True
MeshFile=<ENGINE> CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(1000.0) ShadowReceiver=True
Meshfile=Fg16_Motec_Adl2.Gmt Colltarget=False Hattarget=False Lodin=(0.0) Lodout=(1000.0)
Meshfile=Fg16_Motec_Adl2_Display.Gmt Colltarget=False Hattarget=False Lodin=(0.0) Lodout=(1000.0)
Meshfile=Fg16_Motec_Slm.Gmt Colltarget=False Hattarget=False Lodin=(0.0) Lodout=(1000.0)
Meshfile=Fg16_Motec_Slm-Lights.Gmt Colltarget=False Hattarget=False Lodin=(0.0) Lodout=(1000.0)
MeshFile=<STEERING_WHEEL> CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(1000.0) ShadowReceiver=True

}




but the wheel still doesn't show

cheers

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PostPosted: Fri May 20, 2011 6:15 am 
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Driver
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try adding the instance=wheel comment

Instance=COCKPIT
{
Moveable=True
MeshFile=bf_cockpit_view.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(1000.0) ShadowReceiver=True
MeshFile=<ENGINE> CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(1000.0) ShadowReceiver=True
Meshfile=Fg16_Motec_Adl2.Gmt Colltarget=False Hattarget=False Lodin=(0.0) Lodout=(1000.0)
Meshfile=Fg16_Motec_Adl2_Display.Gmt Colltarget=False Hattarget=False Lodin=(0.0) Lodout=(1000.0)
Meshfile=Fg16_Motec_Slm.Gmt Colltarget=False Hattarget=False Lodin=(0.0) Lodout=(1000.0)
Meshfile=Fg16_Motec_Slm-Lights.Gmt Colltarget=False Hattarget=False Lodin=(0.0) Lodout=(1000.0)

}

Instance=WHEEL
{
Moveable=True
MeshFile=<STEERING_WHEEL> CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(1000.0) ShadowReceiver=True
}

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PostPosted: Fri May 20, 2011 8:42 am 
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Do you have the gmt saved correctly. If not, it will set the axis at 0,0,0. It may actually be rendering it, however it is so low you can not see it.

The acid test would be to remove everything from the gen BUT the steering wheel and see if you see it sitting at 0,0,0.


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PostPosted: Fri May 20, 2011 4:57 pm 
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i had actually thought of that J_Burroughs, but the wheel shows in the car on track when looking through a window, so it's there in the right place.





i might give the 'instance' command a try and see where that gets me.........

cheers

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PostPosted: Fri May 20, 2011 5:29 pm 
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Instance=COCKPIT
{
Moveable=True
MeshFile=bf_cockpit_view.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(1000.0) ShadowReceiver=True
MeshFile=<ENGINE> CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(1000.0) ShadowReceiver=True
Meshfile=Fg16_Motec_Adl2.Gmt Colltarget=False Hattarget=False Lodin=(0.0) Lodout=(1000.0)
Meshfile=Fg16_Motec_Adl2_Display.Gmt Colltarget=False Hattarget=False Lodin=(0.0) Lodout=(1000.0)
Meshfile=Fg16_Motec_Slm.Gmt Colltarget=False Hattarget=False Lodin=(0.0) Lodout=(1000.0)
Meshfile=Fg16_Motec_Slm-Lights.Gmt Colltarget=False Hattarget=False Lodin=(0.0) Lodout=(1000.0)

}

Instance=WHEEL
{
Moveable=True
MeshFile=<STEERING_WHEEL> CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(1000.0) ShadowReceiver=True
}


with the above code i can no longer go to cockpit view..........also i found i had 2 steering wheels, 1 was on the steering column and the other was at 0,0,0.......under the car, so i made the adjustment below, getting rid of the upgradable steering wheels and just running 1 style. but i still cant go to cockpit view, but i have lost the steering wheel at 0,0,0.


Instance=WHEEL
{
Moveable=True
MeshFile=
round_steeringwheel.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(1000.0) ShadowReceiver=True
}



just 1 question, do i need to have reference to cockpit views in the spinner.gen file, especially as you cant go to the cockpit in the spinner


cheers all

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PostPosted: Fri May 20, 2011 8:46 pm 
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angus94 wrote:

just 1 question, do i need to have reference to cockpit views in the spinner.gen file, especially as you cant go to the cockpit in the spinner


cheers all

Nope, but the steering wheel must be there.

Open up a default isi car's gen files (I generally use the Hammer) and see how they are set out.

Anything inside <> is an upgrade and the upgrades.ini needs to correspond to it, for now forget the upgrades and just type the gmt name into the gen files without the <>


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PostPosted: Fri May 20, 2011 9:29 pm 
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The spinner and on-track gen files are completely separate and work differently (although the same upgrades.ini file is used by both gen files). I don't think there is anything that you have to have in the spinner.gen file in order for the on-track gen file to work correctly. In fact, you could have a totally different car in the spinner than on-track since two different gens are used (although that sounds like a prank I would pull, select the car you want in the spinner, get a pink clown car on-track).

When you say that you can no longer go into cockpit view, what exactly happens? Does it crash to desktop, blue screen of death, or does it just switch to some other view? I have had cases where I would get something that looked like a roof cam view (but with no car showing at all) when I had a mistake in my gen file or upgrades.ini file and the game couldn't find/load a gmt.

Anyway, having the wheel in it's own instance, outside of the cockpit instance, like in your last two examples, should be correct. So if that's not working right, then there's something getting messed up in the upgrades.ini or gen file instead (maybe a typo in an object name, or a missing "{" or "}").

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PostPosted: Fri May 20, 2011 11:32 pm 
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Quote:
or does it just switch to some other view?


this is the case, it switches to roof view.

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PostPosted: Sat May 21, 2011 12:47 am 
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Quote:
Do you have the gmt saved correctly. If not, it will set the axis at 0,0,0. It may actually be rendering it, however it is so low you can not see it.


well it looks very much like J_Burroughs has hit the nail on the head.

i tried several 'instance' settings but nothing worked, so i put everything back to where i could get into cockpit view. then flicked through some different views, then panned back and the steering wheel is on the ground under the car.

i was kinda hoping it wouldn't be, i'm using zmodeler2 and i've struggled with the 'AXIS' option for steering wheels from day dot, i just can't get my head around how to set steering wheels up. i can setup all 4 road wheels no probs but steering wheels do my #$%& head in.

cheers


ok, with a bit of trial & error i've been able to get the steering wheel to be on the steering column when in the pits, i checked it by flicking through the views until i could rotate around the car........but i can't get cockpit view, it defaults to over the roof

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PostPosted: Wed Jul 06, 2011 4:55 pm 
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just so you are aware, this topic is still not solved yet.

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PostPosted: Wed Jul 06, 2011 8:13 pm 
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can you PM me the gmt and maps of just the steering wheel, I will fix it, and tell you how I did, and pm the fix back to you.


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PostPosted: Thu Jul 07, 2011 9:15 am 
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Your wheel is fine, so it must be something in you gen files causing it.

I dropped it in the F3, and it worked fine from all cams. It is not in the correct place for the F3 of course, but by looking right I could see it fine. Check out my pics.
Attachment:
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GRAB_051.JPG [ 202 KiB | Viewed 2426 times ]


Attachments:
GRAB_053.JPG
GRAB_053.JPG [ 213.14 KiB | Viewed 2426 times ]
GRAB_052.JPG
GRAB_052.JPG [ 189.69 KiB | Viewed 2426 times ]
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PostPosted: Thu Jul 07, 2011 10:18 am 
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Thanks J_B
i'll have a look and see what i can find

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