I'm not sure what I did to warrant such a hateful comment from someone, but let me put this in a different way.
This is how I see the two (games vs reality)

Some of you may see those circles farther apart or closer. This is just my impression of it. These circles are regarding just the actual driving of the car in a race. It isn't considering the teamwork and pit crews involved in SOME (most?) racing. The sport of racing does not necessarily have to involve pit crews, endurance racing, setting up your own car, racing in the rain, etc. So THAT is why I left all of those extra things out.
There was just nothing taught at SBRS that I didn't already figure out from years of playing video games. I've done the core 3 day school, the advanced 2 day school, car control course, and even started in 2 (you get two 30 lap races for 1 weekend) miata races. My thoughts? Wow, this is just like a computer game, only 100x scarier. Thats it. I mean I could wear a helmet and gloves and seatbelt and ask a friend to whack me with a baseball bat if I crash while playing a game. The biggest difference for me was the shifting. It required heal-toe and I was just terrible at it, especially since I never drove a manual transmission before. If you wanna call me an egghead for THAT, then go ahead. But I don't regret it. I drove the winged and wingless formula cars before with no problem despite not having any experience driving stick. The miata was a different animal. There was also the fear factor which was by far the biggest difference. Although my biggest fear was actually the damage liability cloud hanging over my head which the other (rich) competitors could just shake off like a dog after a rain shower. That was my introduction to the harsh reality of...reality.
Oh and another difference was that hitting the brake doesn't save you from a spin like it does in NR2003 and IRACING. That was a hard thing to get over, because when the car would start to slip away from me, my instinct was to hit the brake instead of counter-steering. As a result, I had a few uh-ohs, but never hit anything. And the cars didn't want to flip exiting the downhill at lime rock unlike in iracing.
Other than that, the car turned left when I turned the wheel left, and right when I turned it right. Did the car handle exactly like in a game? Heck no. How can you expect that. Even different GAMES and different CARS each handle differently. But its all the same general thing. I believe the same skills required to play a video game were the same skills required to be successful in that particular race. That and having experience with heal toe shifting. And being a bit brave would also help a lot. Skills not needed were communication (I didn't have to talk to a crewchief), mechanical knowledge, explaining how the car is handling (again, communication), endurance skills (it was only a 30 lap race). It wasn't hot, loud, or that uncomfortable. Actually I did find the tight seatbelts to be uncomfortable.
So ya, that was my honest assessment. Don't agree? Oh well, I can't change what I thought of it. If you go an do what I did (and I understand its ridiculously expensive), then you can tell me what you think.