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PostPosted: Wed Apr 13, 2011 1:40 pm 
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Driver
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Joined: Tue May 17, 2005 4:15 am
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from the papy ini file

crashing_recovery_alt = 0.6 ; altitude threshold below which will attempt recovery from crashing mode
crashing_recovery_pitch_roll = 0.96 ; safe pitch/roll velocity v. surface normal cosine for recovery from crashing mode
crashing_recovery_slip_angle = 0.35 ; slip angle threshold (~ 20 degrees)below which will attempt recovery from crashing mode
crashing_recovery_yaw_velocity = 0.05 ; yaw vel. threshold below which will attempt recovery from crashing mode

offline question here

in this part, if you have a spin they only turn about have way and slap up against the fence in most tracks........ if there a way where they can spin completely around and kind of stay against the wall to draw a yellow? or when a car stops on the track, can a yellow come out for that......... how can we edit this part?


thanks in advance.....

scott


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PostPosted: Wed Apr 13, 2011 2:17 pm 
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Driver
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Joined: Sat Nov 21, 2009 11:05 pm
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http://www.revampedreloaded.com/revampe ... 0&catid=13


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PostPosted: Sat Apr 16, 2011 6:10 pm 
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Driver
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Joined: Tue May 17, 2005 4:15 am
Posts: 106
i heard people editing there tracks to where everything but the line at the bottom of the track was the racing surface....... if you race offline , a car would stop on the track and no yellow would come out, this altering would cause more yellows......

also, the way the car spins if they should get together, the car will only get out of shape enuff ot either A. slide up the track and hit the wall without spinning out..... causing no yellow.. and B. if a car should slide into the infield, the car will not spin around but will just take a wild ride without losing forward motion..... is there a way to alter the cars in the core.ini or papy.ai file to cause more of a spin ?



scott


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