jjkusaf wrote:
Edward_Miles wrote:
TUNDRA_schumacher wrote:
You just proved my point..........

hmmm what exactly would your point be ???? that people round these parts are too stupid to add a few plugins and learn a few simple texturing tricks ? I think not .
DDS stuff is very basic in the gaming world now and just because papy made things almost useable for dogs and cats it doesnt mean you should keep doing things that way

no need for that. Sure...ThePits made a great guide on how to place your paints in the game...but it is still A PAIN IN THE
![moon [smilie=moon.gif]](./images/smilies/moon.gif)
.
Especially having 5 or more files for one dang car...and getting booted off of servers for them not having your car file.
and just because papy made things almost useable for dogs and cats it doesnt mean you should keep doing things that wayPapy's way sure beats ISI's way... no contest (no offense to ISI again). One simple file.
It's just a matter of getting used to the new way to do it (I call this condition "template shock"). Things are laid out differently, that's all. Now that I finally got the plugin working, I'll look at painting some cars, but what I think is needed is a layer on the templates that shows where all the various parts go.
I would like to suggest to the car template makers that they give us the following on each template:
- Layer #1 - A 3d-render of the car as viewed from the top, side, front, and rear. These views would be labelled with letters of the alphabet.
- Layer #2 - An oblique 3-d view showing the car like we normally see renders from a position above and to the left (or right). This layer would also be labelled similarly to Layer 1
- Layer #3 - The parts of the car labelled to reflect the parts labelled in the first two layers
- Layer #4 - wireframe
- Layer #5 - a layer that shows the paintable areas (like on many of the old papy templates)
Beneath these layers would be the standard template style stuff. This would make it INIFINTELY easier to paint cars.
I know absolutely NOTHING about painting openwheel cars, and all the parts on the F3 templates are a mystery to me because I don't know how the car goes together.
I don't know about the rest of you, but I don't want to spend a day or two trying to figure this stuff out on my own (I'm lazy). I just want to paint a car with relative ease.