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PostPosted: Sat Sep 10, 2005 1:27 am 
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Driver
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Drake wrote:
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It looks much better after I got the alpha channels to work right.


that is one sweet lookin car, very nice

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PostPosted: Sat Sep 10, 2005 3:20 am 
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PostPosted: Sat Sep 10, 2005 3:33 am 
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TUNDRA_schumacher wrote:
You just proved my point.......... :lol:


hmmm what exactly would your point be ???? that people round these parts are too stupid to add a few plugins and learn a few simple texturing tricks ? I think not .
DDS stuff is very basic in the gaming world now and just because papy made things almost useable for dogs and cats it doesnt mean you should keep doing things that way :D


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PostPosted: Sat Sep 10, 2005 7:21 am 
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Fine.....while you're at, go ahead and tell all of these people who are having problems that they are just "stupid"

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PostPosted: Sat Sep 10, 2005 7:39 am 
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TUNDRA_schumacher wrote:
Image
Fine.....while you're at, go ahead and tell all of these people who are having problems that they are just "stupid"


I guess that's me... [smilie=dunce.gif]

Hey Jan, if you want, I can make a smaller flying turkeymonkey gif to include in the emoticons list (I'm not so stupid that I can't do that). :)

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PostPosted: Sat Sep 10, 2005 7:46 am 
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Driver
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TUNDRA_schumacher wrote:
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Fine.....while you're at, go ahead and tell all of these people who are having problems that they are just "stupid"


:cry: hey that hurts................. :lol:

hey where can i get the car temps











and a guide to use em :wink:

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PostPosted: Sat Sep 10, 2005 10:18 am 
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Edward_Miles wrote:
TUNDRA_schumacher wrote:
You just proved my point.......... :lol:


hmmm what exactly would your point be ???? that people round these parts are too stupid to add a few plugins and learn a few simple texturing tricks ? I think not .
DDS stuff is very basic in the gaming world now and just because papy made things almost useable for dogs and cats it doesnt mean you should keep doing things that way :D


no need for that. Sure...ThePits made a great guide on how to place your paints in the game...but it is still A PAIN IN THE [smilie=moon.gif] .

Especially having 5 or more files for one dang car...and getting booted off of servers for them not having your car file.

and just because papy made things almost useable for dogs and cats it doesnt mean you should keep doing things that way

Papy's way sure beats ISI's way... no contest (no offense to ISI again). One simple file.

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Last edited by jjkusaf on Sat Sep 10, 2005 10:44 am, edited 1 time in total.

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PostPosted: Sat Sep 10, 2005 10:41 am 
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I don't care for the way this is going , but that is true . Papy's system mspoiled us. Now we must re-learn I guess .

I have tried myself , and am confused , so I'll just drive what comes with the game for now , until this is straightened out .


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PostPosted: Sat Sep 10, 2005 11:25 am 
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jjkusaf wrote:
Edward_Miles wrote:
TUNDRA_schumacher wrote:
You just proved my point.......... :lol:


hmmm what exactly would your point be ???? that people round these parts are too stupid to add a few plugins and learn a few simple texturing tricks ? I think not .
DDS stuff is very basic in the gaming world now and just because papy made things almost useable for dogs and cats it doesnt mean you should keep doing things that way :D


no need for that. Sure...ThePits made a great guide on how to place your paints in the game...but it is still A PAIN IN THE [smilie=moon.gif] .

Especially having 5 or more files for one dang car...and getting booted off of servers for them not having your car file.

and just because papy made things almost useable for dogs and cats it doesnt mean you should keep doing things that way

Papy's way sure beats ISI's way... no contest (no offense to ISI again). One simple file.


It's just a matter of getting used to the new way to do it (I call this condition "template shock"). Things are laid out differently, that's all. Now that I finally got the plugin working, I'll look at painting some cars, but what I think is needed is a layer on the templates that shows where all the various parts go.

I would like to suggest to the car template makers that they give us the following on each template:

- Layer #1 - A 3d-render of the car as viewed from the top, side, front, and rear. These views would be labelled with letters of the alphabet.

- Layer #2 - An oblique 3-d view showing the car like we normally see renders from a position above and to the left (or right). This layer would also be labelled similarly to Layer 1

- Layer #3 - The parts of the car labelled to reflect the parts labelled in the first two layers

- Layer #4 - wireframe

- Layer #5 - a layer that shows the paintable areas (like on many of the old papy templates)

Beneath these layers would be the standard template style stuff. This would make it INIFINTELY easier to paint cars.

I know absolutely NOTHING about painting openwheel cars, and all the parts on the F3 templates are a mystery to me because I don't know how the car goes together.

I don't know about the rest of you, but I don't want to spend a day or two trying to figure this stuff out on my own (I'm lazy). I just want to paint a car with relative ease.

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PostPosted: Sat Sep 10, 2005 11:35 am 
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Tirechanger
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waitnsee wrote:
I don't care for the way this is going , but that is true . Papy's system mspoiled us. Now we must re-learn I guess .

I have tried myself , and am confused , so I'll just drive what comes with the game for now , until this is straightened out .


Same here, cant figure it out. I was hoping to learn how to make tracks. But, I cant even paint cars in this sim.

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PostPosted: Sat Sep 10, 2005 11:48 am 
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Drake wrote:
Not that big a deal with Photoshop. :wink:


shhh Drake...

the psp users will hunt us down and force us to give them our plugin folders!

--------------------------------

But seriously,
its not Papy. I admit it was confusing as hell to me at first, but once you get the hang of it you can crank stuff out pretty quickly. I knew one of the things that people coming from the Papy side of the simworld werent going to like was the way that the car situation is handled. ISI's format doesnt contain everything into one file. Its structered in folders. Instead of having make a new carfile for every texture/skin update you do, you can drop the dds into a secondary skin folder for your car and your ready to rock and roll. Yes, it might be a pain in the ass now, yes things are different than what they were before.

But eh, you learn.

I said it before, THIS IS NOT PAPY!!!! This is a completely different company with thier way of doing things! Its not that hard to learn, if you come at it without trying to compare it to something its not. If you have experience with ISI sims that have come before (SCGT, F1 Series) you will see that rF is one of the easier platforms to work with. Most of the existing tools work, hell, I even have a working telemetry program now.

Its something new, so its going to be confusing. But it will get better, so far with ISI, it seems like everything has an upside.

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PostPosted: Sat Sep 10, 2005 11:55 am 
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Chev, you can find the templates for all the original cars here --> http://rfactor.net/index.php?page=downloads

The F3 template for Lo's F3 mod is here --> http://www.totalk.pwp.blueyonder.co.uk/ ... plates.rar

jsimmons, that sounds like a great idea. I'll try to get started on something like that ASAP. Expect one for the FIS pretty soon.


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PostPosted: Sat Sep 10, 2005 12:10 pm 
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Pitchshifter wrote:
Drake wrote:
Not that big a deal with Photoshop. :wink:


shhh Drake...

the psp users will hunt us down and force us to give them our plugin folders!



:lol:

They wouldn't want to take the time required to d/l mine. :wink:

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PostPosted: Sat Sep 10, 2005 12:21 pm 
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PostPosted: Sat Sep 10, 2005 12:40 pm 
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Tirechanger
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Okay I got a image in psp7 but, I cant do anything to it. What am I doing wrong?

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