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PostPosted: Sat Nov 04, 2017 5:03 pm 
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Jackman
Jackman

Joined: Fri Jul 14, 2017 11:46 pm
Posts: 12
Hello, I could take a .obj file to import to 3dimsed and i could convert the car.

My problem now is that the car paint skin is working like the carbon skin, that means, it is like infinite "mirrored" and not showing what it should.

Here you can see the problem:

https://i.imgur.com/MiVurcV.png

I already looked into the program but I can't find anything.

Please, I need your help. My head is going to explode and I have no idea in how to fix this. :doh: :doh: :doh:

Here I give you all the work I did in the last days. The model with the problem is the body.gmt and body_s1.gmt and material is 2017_CHASSIS_P:

https://mega.nz/#!kzIWzLqB!eJw-eBxEm5Z- ... FH1Qwf8Kl0

Here is the skin I am trying (I tried others and remaking mip maps but its the same, the model is the problem): https://mega.nz/#!o6o21arR!ehtyEt-eIqKJ ... GBIPG9Ta8U


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PostPosted: Sun Nov 05, 2017 4:49 am 
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US Pits Crew
US Pits Crew

Joined: Thu Sep 01, 2005 9:58 am
Posts: 1283
Location: Barnet, London
Sorry I'm away at the moment but I will have a look when I am back Tuesday but it looks like the texture coordinates are incorrect have you tried swapping texture coordinate channels in the Edit Material Window?.

Cheers!

Dave N.


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PostPosted: Sun Nov 05, 2017 8:53 pm 
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Jackman
Jackman

Joined: Fri Jul 14, 2017 11:46 pm
Posts: 12
Yes, I tried but It didn't fix it :hatecomp: :hatecomp: :hatecomp:


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PostPosted: Tue Nov 07, 2017 4:57 am 
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US Pits Crew
US Pits Crew

Joined: Thu Sep 01, 2005 9:58 am
Posts: 1283
Location: Barnet, London
You will have to explain to me exactly what you are trying to do because I imported the .kn5 included in the archive and then saved the objects in rF2 format and the texture rendering was all correct and so I don't get the part about the .obj file.

So where did body.gmt come from??.

Cheers!

Dave N.


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PostPosted: Mon Nov 13, 2017 5:30 pm 
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Jackman
Jackman

Joined: Fri Jul 14, 2017 11:46 pm
Posts: 12
Dave Noonan wrote:
You will have to explain to me exactly what you are trying to do because I imported the .kn5 included in the archive and then saved the objects in rF2 format and the texture rendering was all correct and so I don't get the part about the .obj file.

So where did body.gmt come from??.

Cheers!

Dave N.


The kn5 included in the archive? MOD Problem.rar only has the textures + gmts

Anyway, I would like to know how did you import the kn5 as you know I reported a bug with 3DSimed closing when importing it.

And yeah, the .obj file is extrated from .kn5 with this: https://mega.nz/#!s04jWRJa!PzrZdhp9qGTl ... 2ivIRxixk4

Thanks.


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PostPosted: Tue Nov 14, 2017 4:22 am 
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US Pits Crew
US Pits Crew

Joined: Thu Sep 01, 2005 9:58 am
Posts: 1283
Location: Barnet, London
What you need then is my fix for that model (sorry I had forgotten about that) so you can import the .kn5 and export the .gmt yourself. It looks like the utility to convert to .obj is not taking over all the textures coordinates correctly.

The next version should be out very soon - the next few days.

Cheers!

Dave N.


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PostPosted: Sun Nov 19, 2017 4:39 pm 
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Jackman
Jackman

Joined: Fri Jul 14, 2017 11:46 pm
Posts: 12
Still waiting for the new version. Tomorrow maybe? :nana: :nana:


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PostPosted: Mon Nov 20, 2017 4:42 am 
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US Pits Crew
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Joined: Thu Sep 01, 2005 9:58 am
Posts: 1283
Location: Barnet, London
This week.

Cheers

Dave N.


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