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 Post subject: 3DSimED 3.1m
PostPosted: Thu Jan 11, 2018 12:30 pm 
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US Pits Crew
US Pits Crew

Joined: Thu Sep 01, 2005 9:58 am
Posts: 1331
Location: Barnet, London
3DSimED 3.1m is released.

Enhanced: Added support for the new shaders of rF2 v1109. Some of these are DX11 only shaders, they can be used in models and exported to rF2 but are rendered in 3DSimED with a simple diffuse map.

Enhanced: Fully defined Searchpaths in rF/rF2 .SCN files now supported.

Enhanced: More Swatchbin (Forza textures) formats supported.

Enhanced: Two 'Decal' shaders added: one with cube map & specular colour; the other supporting bump, specular & cube maps.

Fix: Importing models. If Object names contain ':' characters they are replaced with '_' (this was a problem with Race Sim Studio models).

Fix: Forza Apex/Horizon 3/7 improved handling of texture coordinate channels.

Fix: In some circumstances an object could be clipped out when visible.

Visit http://www.sim-garage.co.uk for more information and to download.


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 Post subject: Re: 3DSimED 3.1m
PostPosted: Thu Jan 11, 2018 3:08 pm 
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Crew Chief
Crew Chief

Joined: Wed Dec 28, 2005 5:13 am
Posts: 89
Location: liverpool.uk
Many thanks Dave fore a another great and timely update, as i continue working on RF2.


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 Post subject: Re: 3DSimED 3.1m
PostPosted: Fri Jan 12, 2018 4:35 am 
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Tirechanger
Tirechanger

Joined: Tue Jan 10, 2012 12:08 pm
Posts: 43
:nanadance: :nana: :nanadance: :nana:


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 Post subject: Re: 3DSimED 3.1m
PostPosted: Fri Jan 12, 2018 5:18 am 
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Jackman
Jackman

Joined: Sat Feb 01, 2014 1:56 pm
Posts: 11
Location: Germany
Thanks for the update, Dave. Maybe its on my end, but i`m getting now "missing.texture.dds" after export to rf2, without any texture file missing...Back to previous version, everything is fine.

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English is not my native language. Please be patient... ;-)


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 Post subject: Re: 3DSimED 3.1m
PostPosted: Fri Jan 12, 2018 8:28 am 
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Crew Chief
Crew Chief

Joined: Wed Dec 28, 2005 5:13 am
Posts: 89
Location: liverpool.uk
JuergenBY,
did you miss the new tex that is required for Realroad ?
channel7 rain drop map


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 Post subject: Re: 3DSimED 3.1m
PostPosted: Fri Jan 12, 2018 8:37 am 
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Jackman
Jackman

Joined: Sat Feb 01, 2014 1:56 pm
Posts: 11
Location: Germany
philrob wrote:
JuergenBY,
did you miss the new tex that is required for Realroad ?
channel7 rain drop map


Thanks for the head up...probably that was the reason. Just strange, because rF2 (Moddev & SP) was loading the track without any error msg...

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 Post subject: Re: 3DSimED 3.1m
PostPosted: Tue Jan 16, 2018 10:28 am 
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Jackman
Jackman

Joined: Wed Dec 13, 2017 10:22 am
Posts: 3
with this update the FH3/FM7 filter doesn't load most of shared textures anymore


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 Post subject: Re: 3DSimED 3.1m
PostPosted: Wed Jan 17, 2018 7:20 am 
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Jackman
Jackman

Joined: Wed Jan 17, 2018 7:11 am
Posts: 1
With this version can I develop the raindrops and cleaning with wiper on the windshield in rF2?


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 Post subject: Re: 3DSimED 3.1m
PostPosted: Wed Jan 17, 2018 3:55 pm 
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US Pits Crew
US Pits Crew

Joined: Thu Sep 01, 2005 9:58 am
Posts: 1331
Location: Barnet, London
Sorry for the problem, it's textures referenced by an external materialbin file, I will try to post a fixed version soon.

Cheers!

Dave N.

Neos7 wrote:
with this update the FH3/FM7 filter doesn't load most of shared textures anymore


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