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 Post subject: Lets see some Paints...
PostPosted: Fri Sep 09, 2005 7:38 pm 
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Driver
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Location: Corpus Christi, TX. USA, 3rd Rock. Milkyway
Hey guys, post pictures of your paint jobs or just post your paint if you would like. I havn't seen any and would like to!

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Last edited by TheSparkster on Sat Dec 03, 2005 1:12 pm, edited 1 time in total.

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 Post subject:
PostPosted: Fri Sep 09, 2005 8:05 pm 
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I still got a lot to learn regarding painting.

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 Post subject:
PostPosted: Fri Sep 09, 2005 8:11 pm 
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 Post subject:
PostPosted: Fri Sep 09, 2005 8:15 pm 
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It looks much better after I got the alpha channels to work right.

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 Post subject:
PostPosted: Fri Sep 09, 2005 8:24 pm 
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 Post subject:
PostPosted: Fri Sep 09, 2005 8:42 pm 
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Location: quebec to canada
[img][img]http://img14.imgspot.com/u/05/251/20/barhonda.JPG[/img][/img]


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 Post subject:
PostPosted: Fri Sep 09, 2005 10:03 pm 
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Driver
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Location: Corpus Christi, TX. USA, 3rd Rock. Milkyway
Wow, very nice all of you!

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 Post subject:
PostPosted: Fri Sep 09, 2005 10:50 pm 
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:roll:
http://www.theuspits.com/board/viewtopi ... bfd2374f68

I dont think many people are painting cuz it's just frikkin ridiculous to put a skin in the game, mush less being able to save one. Surely ISI could make a skin importer or something a bit more user friendly.
Listening Mike D?
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 Post subject:
PostPosted: Fri Sep 09, 2005 11:01 pm 
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US Pits Crew
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the reason they use dds is that it takes up less texture memory, once you get the plugin and do it a couple times, its actually pretty easy.

It seems that the biggest hurdle people are having is if they have PSP and getting the plugin to work.

Once you get to that point that your ready to save, hide the layers you dont want to use and flatten the image, in photoshop its under the layer tab. Then in the layer menu click on the channels tab, and unhide the alpha channel, edit the alpha making anything you want to be super shiny the color white ( like a helmet visor), make the alpha a shade of grey for the body ( different shades of grey = the shine on the car, the lighter the shade of grey, the shinier the car will be) and then save it as a .dds file. I use DXT 5 and generate the mipmaps.

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 Post subject:
PostPosted: Fri Sep 09, 2005 11:08 pm 
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You just proved my point.......... :lol:

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 Post subject:
PostPosted: Fri Sep 09, 2005 11:10 pm 
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Its just like NSR...

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 Post subject:
PostPosted: Fri Sep 09, 2005 11:13 pm 
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"He said the word!!"
"What word?"
"EA"
"Stone him!!!!"

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 Post subject:
PostPosted: Fri Sep 09, 2005 11:13 pm 
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yea...I wish the whole car file system was easier....like the Papy NASCAR series. Simple TGA file import ... everything goes into one nice file ... and you don't get booted if the server doesn't have your car file.

....oh well...hopefully this will be something that is rectified in future updates/mods.

...because, no offense to ISI and the developers, the rFactor way of importing paints is a PAIN IN THE [smilie=moon.gif]

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 Post subject:
PostPosted: Fri Sep 09, 2005 11:23 pm 
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I admit its a little more work, but when im done, i dont end up with a 4meg .tga that becomes a 2meg carfile once I add a pitcrew.

I think that the reason the files need to be on the server your on, is somewhere down the road, you will be able to get files off of the server that you dont have, I think I read somewhere that a filesharing system like that is planned for rFactor down the road. If thats the case I can deal with the car files for now.

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 Post subject:
PostPosted: Sat Sep 10, 2005 12:47 am 
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Not that big a deal with Photoshop. :wink:

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