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 Post subject: TPSCC is HERE!
PostPosted: Fri Feb 15, 2008 5:21 pm 
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TPSCC v1.9.3b

This is the predecessor to TPSCC v2.0.  We decided to release
it as a beta due to the Daytona 500.  However, it's pretty much 90%
complete, there will be a new cockpit in v2.0 and a few other things.  This has a highly-realistic version of the Car of Tomorrow, detailed modeling, new physics, paintable wings & splitters, paintable wheels & engines, and much more!  As well, Brian and Jerry have put together JaxBR...an updated superspeedway to replace last year's 'Florida'.   However, please note that all older TPSCC tracks still work with no modifications at all.

TPSCC v1.9.3b installs completely separate of v1.1, there will be no problems with running both mods side-by-side.  TPSCC v1.9.3 IS completely separate, however...it should not be though of as an 'add-on' to v1.1, due to the differences in cars, physics, etc.

Please note that hi-res carsets and cup carsets are not yet available, so keep checking The Pits for those updates.  Templates will not be made available until v2.0 (due to a few more changes with the mod).

Stay tuned for v2.0, but in the meantime, enjoy our beta of TPSCC v2 on the weekend of the greatest spectacle in racing!

The Pits rFactor Download Page

Direct Downloads Courtesy of:
TPSCC/NAWSCAR
Race2Play
Rapidshare

JaxBR - Brian's new version of Florida
TPSCC/NAWSCAR
Race2Play


=======================
Readme:

The Pits StockCar Challenge

Welcome to The Pits Stock Car Challenge!

This mod is for rFactor (http://www.rfactor.net) and is a simulated stock car championship based on real stock car racing series.  Please note that this series is based on real information gained from those actually in the business, weeks and months have been spent insuring that car physics represent the real thing as closely as possible.

This mod contains fictional cars at a low-res (1024) setting, for high-res cars, please see The Pits for other downloads.  Tracks that have been specifically tailored for this mod are also available.  Due to this, we only suggest that leagues use tracks that have been tailored for TPSCC.  We cannot guarantee the racing performance of cars driven on other tracks.

There will be numerous notes and some setups released with the game, please make sure that you read everything before complaining.

We will NOT be releasing 3dos of any type for this mod.

Please note that an "AddOns" directory can be found in the TPSCC_2008 vehicles folder.  This has been added to the TPSCC mod search path, so you can actually add new modifications to vehicles without having to overwrite the original mod files.  You can also find a directory called "Templates", this has templates for painting the splitter and wing.  The #76 Impala shows how to use it, see filenames.

Version Information:
1.9.3
public beta

1.9.2
internal release for bug fixes

1.9.1 release
internal release for bug fixes

1.9.0 release
inclusion of Car of Tomorrow, complete overhaul of mod

1.0 release
1) removal of beta test material
2) Fix for audio
3) Fix for pit stop time for damage
4) Fix for several car skins, tires
5) Fix for chassis textures
6) added SSR

0.95b
1) Updated LoDs for Monte Carlo
2) Updated Physics
3) Updated vehicle files
4) Added special credits to mod
5) Modified setups and talent files
6) Updated spec, bump and paintschemes
7) Updated damage

0.21b
1) LoDs for all cars
2) Updated Sounds
3) Increased & modified drafting ability
4) Modified Physics
5) Modified Damage (lowered due to wall stick)
6) Bug fixes

0.20b
1) Increased caution sensitivity for full course cautions on both ovals and roadies.
2) Updated Sounds
3) Support for Spring Rubbers added...You will start the race without any and have the ability to add them during a pitstop as well as removing those added later in the race. Currently there is no way to start the race with any spring rubbers already in the car. They are only part of the pit menu option screen available just as you would change air pressure, wedge, grill tape, etc before a pitstop.
4) More cars
5) Tire adjustments for both tire wear as well as tire pressures.
6) Wedge adjustment--The adjustment is now 0.50 turns instead of the old 0.48 per click. Each "click" is approx equal to 0.1% weight change in crossweight of the car. EX. 10 clicks or 5 rounds of wedge is approx equal to 51% crossweight.
7) Initial damage input from jtbo
8) BGN physics & car from Brian
9) added uninstaller for beta testing

0.10b
Initial beta build

Bugs:
* AI may not operate correctly at all times - we have tweaked and played with the AI for awhile.  They actually act better than in TPSCC v1.0, so that's good.

* Car damage may not always be portrayed correctly - The damage model for rFactor leaves a bit to be desired, hopefully they'll fix that in future versions.  Be aware that we've tweaked the damage quite a bit, it should seem fairly realistic in many instances, but not in all of them.

* Framerate may slow as LoD's have not yet been properly implemented.  Other small bugs may show up as this is a beta version.

Credits (in no particular order):
Jim "DT99" Kerekes - Beta tester, Templates, 2D graphics, Car painter, Car files, Tin can stringer
Scott Ryerson - 2d graphics, Car Painter, Windows and Templates, Beta Tester (Brian's flying monkey)
Joel "Joel_71" Edick - BETA tester, Track Updater, Car Painter
Duke "DukeM" Mayle - Car Painter, Beta Tester, Hillbilly Deluxe
Matthew "Kuruma85" Wells - Car painter
Scott "Tigger" Stockton - 3d car models, 2d graphics, gen and ini file coding, fish slap beta tester
Jerry "Callihan" Eldred - TPSCC League, Tracks, Testing, Migraines, Shop Stalker, Official Pits Stealth Photographer
AJ "ajshoe" Shoemaker - Car Painter, Beta Tester, Wall pounding, sheet metal twisting, extraordinaire
Greg "G'Kar" Carrier - Beta Tester, Tire fryer
Sheldon "BossCaper" Beddow - Painter, Beta Tester
Scott "MethylEthyl" Hensley- sound
Craig "Fallin" White - Beta Tester
Tony Kelley - painting, templates
Jan "Jan Kohl" Kohl - installer, painter, Royal PitB, fishhead wrangler

Thanks To:
ISI -  For the best racing sim
David Noonan - 3dSimEd & support
NAWSCAR/TPSCC Racing League - testing and input
Tim McArthur - ftp hosting
Justin Jacobs - testing models, reference photos, general information
To those people behind the curtain!

Pay no attention to that man behind the curtain!


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 Post subject:
PostPosted: Fri Feb 15, 2008 5:36 pm 
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Open server up and running at the new "JaxBR"

TPSCC PUBLIC

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. http://www.TPSCC.com ..... http://www.NAWSCAR.com ..
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 Post subject:
PostPosted: Fri Feb 15, 2008 7:35 pm 
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Very nice!  Thank you!  So far I've only run some laps at Daytona but I like it.  Car feels a little pushy in the corners which should be right for the COT.  I made no adjustments at all.  The draft feels right.

Only flaw I saw was, watching a replay, when I went over bumps the right front tire would come through the top of the fender.  Didn't notice it in-car, only in the replay.

Thanks again,
Jim

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 Post subject:
PostPosted: Fri Feb 15, 2008 8:22 pm 
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Thanks for all your work guys. The best racing I have ever had came from V1 I'm sure this will bring another great year of racing. [smilie=thumb.gif]


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 Post subject:
PostPosted: Fri Feb 15, 2008 9:37 pm 
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Thanks guys, something different to try.  Used to sports cars of various types, and speeds.   I need to remember how to drive "Stock Cars" of any type it's been a long time for me.  Keep up the good work

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 Post subject:
PostPosted: Sun Feb 17, 2008 11:12 pm 
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What an unexpected and pleasant surprise.  Thanks to all involved.

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 Post subject:
PostPosted: Mon Feb 18, 2008 9:56 am 
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Thanks for the COT. Terrific!

Will the setup gurus be authoring anything about how to approach setting up the cars? These cars are an entirely clean sheet of paper for me and not quite sure where to start. I plan to do it the old way - trial and error - but a jumping off point would be very helpful.

Thanks again, and the JaxBr track is a blast.


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 Post subject:
PostPosted: Mon Feb 18, 2008 6:42 pm 
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Looks good Jan, but why make the Splitter and wing paintable?  They are not allowed to be painted in real life except the outside of the wing...


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 Post subject:
PostPosted: Mon Feb 18, 2008 7:10 pm 
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JGuiher wrote:
Looks good Jan, but why make the Splitter and wing paintable?  They are not allowed to be painted in real life except the outside of the wing...


The splitter is paintable in NASCAR.

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 Post subject:
PostPosted: Mon Feb 18, 2008 7:57 pm 
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JGuiher wrote:
Looks good Jan, but why make the Splitter and wing paintable?  They are not allowed to be painted in real life except the outside of the wing...


Oh no!  The Realism Police have escaped from GPL!


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 Post subject:
PostPosted: Mon Feb 18, 2008 9:13 pm 
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Everyone will get to see painted splitters and wings in the near future  :wink:

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 Post subject:
PostPosted: Mon Feb 18, 2008 9:21 pm 
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Were the car templates supposed to be included in the Beta download?  All I see is the wing template.  Am I missing something?
Great mod by the way!  Too bad I have work AND school to tie me down for the rest of the year.  :(

-Paul


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 Post subject:
PostPosted: Mon Feb 18, 2008 9:42 pm 
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DT99 wrote:
Everyone will get to see painted splitters and wings in the near future


Unless I'm seeing things, you already can see painted splitters...

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= www.theuspits.com =
racing realism for the pc


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 Post subject:
PostPosted: Mon Feb 18, 2008 9:44 pm 
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Paulrus627 wrote:
Were the car templates supposed to be included in the Beta download?  All I see is the wing template.  Am I missing something?


You are.  Read the third paragraph from the top.

Cheers!

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 Post subject:
PostPosted: Mon Feb 18, 2008 11:20 pm 
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Ah ha!  I guess I was a little distracted while reading the post.   Thanks for pointing that out, Jan.  I guess I'll go back to hiding in my hole, now.  :lol:


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