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PostPosted: Sat Jun 30, 2012 8:03 am 
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Jackman
Jackman

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Ok, I'm gonna try and tackle making a mod for nr2003. I have some questions as to how it works though.

1. If I remember right, the actual model is made of different planes that somehow come together. How do you make them come together for the mod?

2. How are the windows and interior added to it?

3. Would the template (mask) for the mod just magically come together or will I have to work on the wireframe, too?

4. I hear there's this script for it, where does that come in?

there's probably going to be more questions as I go along. Any answers would be greatly appreciated!


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PostPosted: Sat Jun 30, 2012 12:40 pm 
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Legendary Driver
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Joined: Thu May 05, 2005 6:05 pm
Posts: 1976
Location: Grand Rapids, MI
Judging by those questions, start by learning the basics of 3d modeling.

The planes I believe you are taking about are something like front, back, right side, left side, top, bottom. To locate a point in 3d space you need its location on at least 2 planes. Think of it this way: any of those planes have 2 axes on it, For the top view the Z axis is a point located at the origin, what you can see is the spatial relation between Y and X. From the front you see Z and X. In order to locate 1 point, move it to where you see it in plane one, then move it only along the remaining axis in plane 2. From 3 points you get a triangle, from multiple triangles you get models. Windows and interior are just more of the same.

When you've got something modeled, then learn how to UVW map texture to it (This is what defines the template area). The wireframe layer on a template is actually just the mapping.

The script defines the structure so that the game correctly interacts with all the different parts that you model.

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