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 Post subject: TPSCC v1.1 patch released!
PostPosted: Fri Mar 02, 2007 11:14 pm 
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Site Admin
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Joined: Fri Apr 29, 2005 9:17 am
Posts: 4471
Location: Charlotte, NC
Fixes (from the readme):
1) fix for dark mirror
2) fix for graphics errors on original cars
3) fix for unrealistic setups
4) fix for mismatch errors on Ford
5) fix for long distance LoDs on cars
6) fix for wrong labeling on original cars
7) made pacecar drivable for leagues who want a real pace car driver
8 ) added tribute #36 Ford Fusion of Tim Strother

Track patch will be released this weekend as well.  Sorry for the delay!

Download

Download

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= www.theuspits.com =
racing realism for the pc


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 Post subject:
PostPosted: Sat Mar 03, 2007 1:08 am 
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Driver
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Joined: Mon Feb 20, 2006 11:53 pm
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Location: Cambridge,Minnesota
Thanks Jan, no need to apologize, appreciate the work you guys are doing!!! :)


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 Post subject:
PostPosted: Sat Mar 03, 2007 1:47 am 
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Driver
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Joined: Sun May 08, 2005 9:13 pm
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Location: Kzoo, MI
Agreed, no need for apologies!

Thanks for all the hard work!!!

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 Post subject:
PostPosted: Sat Mar 03, 2007 2:29 am 
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Champion Driver
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Joined: Sat Jul 09, 2005 6:45 pm
Posts: 735
Location: Warroad Minnesota
Thanks for the Gravy, just keeps getting better.....WTG Gentlemen!!


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 Post subject:
PostPosted: Sat Mar 03, 2007 7:31 am 
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Thanks , guys .

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 Post subject:
PostPosted: Sat Mar 03, 2007 8:04 am 
Jan and all involved in the making of this mod.  THANK YOU VERY MUCH

you guys have done a great job. Last night was the first night i got to spend anytime running the mod and after 3 hours i was very happy with RFactor for the first time sence buying it.  I am not a road racer so i am not putting rfactor down from the amount of leagues running the road course mods it must be good for them. and now with a good stock car mod it will be good for many others also.


once agian Thank You All for a great job and keep up the good work.


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 Post subject:
PostPosted: Sat Mar 03, 2007 8:22 am 
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Champion Driver
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Joined: Fri May 06, 2005 7:14 am
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thanks a lot guys!!!  :wink:


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 Post subject:
PostPosted: Sat Mar 03, 2007 8:30 am 
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Champion Driver
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Joined: Thu Sep 22, 2005 12:49 pm
Posts: 531
Location: Thompson's Station, Tennessee
Thanks guys.

One question:  why does the installer put the auto-populated path inside quotation marks that must be manually removed?

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 Post subject:
PostPosted: Sat Mar 03, 2007 8:30 am 
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Location: Bridgeton, NJ, USA
WOOHOO!! Thanks for the update to everyone involved.. :)

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 Post subject:
PostPosted: Sat Mar 03, 2007 9:02 am 
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Tirechanger
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Joined: Sat Jul 16, 2005 12:04 pm
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Thanks again for the mod.
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 Post subject:
PostPosted: Sat Mar 03, 2007 10:21 am 
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Champion Driver
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Joined: Sat May 07, 2005 8:42 pm
Posts: 795
Location: Bristol, TN
agent wrote:
Thanks guys.

One question:  why does the installer put the auto-populated path inside quotation marks that must be manually removed?


IIRC, that is due to a coding "feature" by ISI in the way the game registers...

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 Post subject:
PostPosted: Sat Mar 03, 2007 12:23 pm 
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Joined: Fri Nov 18, 2005 9:53 pm
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Location: WI, USA
Great job on the mod, guys!  Your efforts are much appreciated.  [smilie=banana.gif]


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 Post subject:
PostPosted: Sat Mar 03, 2007 1:57 pm 
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Joined: Thu May 05, 2005 9:47 pm
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Location: Appalachian Fairgrounds,Gray,TN.
Thanks gearheads!

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 Post subject:
PostPosted: Sat Mar 03, 2007 2:06 pm 
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Joined: Wed Jun 08, 2005 10:54 am
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Location: Cyberspace
Thanks Jan and Crew! :)

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 Post subject:
PostPosted: Sat Mar 03, 2007 9:29 pm 
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Jackman
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Joined: Sat Nov 12, 2005 9:13 pm
Posts: 3
Jan,

Can you please elaborate (sorry if it's in another thread) a little on the fix to the physics. It seems the cars are driving a bit looser (I'm not the only one) and I was wondering, for my edification, what the change was. Thanks...

And BTW awesome mod, so far I think this has to be a Keeper (no offense Ron) and I hope to be able to run this more often.

      Dan...


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